Virtual Reality Simulators: Valuable Surgical Skills Trainers or Video Games?

被引:15
|
作者
Willis, Ross E. [1 ]
Gomez, Pedro Pablo [1 ]
Ivatury, Srinivas J. [1 ]
Mitra, Hari S. [2 ]
Van Sickle, Kent R. [1 ]
机构
[1] Univ Texas Hlth Sci Ctr San Antonio, Dept Surg, San Antonio, TX 78229 USA
[2] Univ Texas Hlth Sci Ctr San Antonio, Sch Med, San Antonio, TX 78229 USA
关键词
surgical education; simulation; virtual reality; physical model; LAPAROSCOPIC SIMULATORS; ACQUISITION; NOVICES;
D O I
10.1016/j.jsurg.2013.11.003
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
BACKGROUND: Virtual reality (VR) and physical model (PM) simulators differ in terms of whether the trainee is manipulating actual 3-dimensional objects (PM) or computer-generated 3-dimensional objects,(VR). Much like video games (VG), VR simulators utilize computer-generated graphics. These differences may have profound effects on the utility of VR and PM training platforms. In this study, we aimed to determine whether a relationship exists between VR, PM, and VG platforms. METHODS: VR and PM simulators for laparoscopic camera navigation ([LCN], experiment 1) and flexible endoscopy ([FE] experiment 2) were used in this study. In experiment 1, 20 laparoscopic novices played VG and performed 0 degrees and 30 degrees LCN exercises on VR and PM simulators. In experiment 2, 20 FE novices played VG and performed colonoscopy exercises on VR and PM simulators. RESULTS: In both experiments, VG performance was correlated with VR performance but not with PM performance. Performance on VR simulators did not correlate with performance on respective PM models. CONCLUSIONS: VR environments may be more like VG than previously thought. (C) 2014 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.
引用
收藏
页码:426 / 433
页数:8
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