GPGPU;
Computational Geometry;
Mesh Refinement;
Finite Element Analysis;
D O I:
10.1109/PACT.2019.00039
中图分类号:
TP3 [计算技术、计算机技术];
学科分类号:
0812 ;
摘要:
We propose the first GPU algorithm for the 3D constrained Delaunay refinement problem. For an input of a piecewise linear complex G and a constant B, it produces, by adding Steiner points, a constrained Delaunay triangulation conforming to G and containing tetrahedra mostly with radius-edge ratios smaller than B. Our implementation of the algorithm shows that it can be an order of magnitude faster than the best CPU software while using similar quantities of Steiner points to produce triangulations of comparable qualities. It thus reduces the computing time of triangulation refinement from possibly an hour to a few seconds or minutes for possible use in interactive applications.
机构:
China Univ Petr East China, Coll Informat & Control Engn, Dongying, Shandong, Peoples R ChinaChina Univ Petr East China, Coll Informat & Control Engn, Dongying, Shandong, Peoples R China
Song, Huajun
Qiu, Peihua
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机构:
Univ Florida, Dept Biostat, Gainesville, FL 32611 USAChina Univ Petr East China, Coll Informat & Control Engn, Dongying, Shandong, Peoples R China