Leveraging Virtual Attribute Experience in Video Games to Improve Brand Recall and Learning

被引:16
|
作者
Besharat, Ali [1 ]
Kumar, Anand [2 ]
Lax, John R. [3 ]
Rydzik, Eric J. [4 ]
机构
[1] Univ Denver, Daniels Coll Business, Denver, CO 80208 USA
[2] Univ S Florida, Coll Business, Tampa, FL USA
[3] St Leo Univ, Donald R Tapia Sch Business, St Leo, FL USA
[4] Humana, Tampa, FL USA
关键词
PRODUCT PLACEMENT; MEMORY; ATTITUDE; IMPACT; INTERACTIVITY; AMBIGUITY; CHILDREN; AROUSAL; IMAGERY;
D O I
10.1080/00913367.2013.774593
中图分类号
F [经济];
学科分类号
02 ;
摘要
This article extends the concept of virtual direct experience (VDE) from a product to an attribute as video gamers can virtually experience an attribute within a gaming environment. Using a 2 (VAE: present versus absent) x 2 (order of brand presentation: first or second) between subjects experimental design, we find that associating a brand with virtual attribute experience (VAE) by exposing consumers to the brand name and the virtual experience simultaneously has a positive effect on brand recall, brand extension acceptance, overall attitude, and purchase intention. In addition, our results demonstrate a significant interaction between VAE and telepresence on brand recall.
引用
收藏
页码:170 / 182
页数:13
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