IMPLICIT SURFACE TRIANGULATION WITH SAMPLING

被引:0
|
作者
Liu, Mingjun [1 ]
Wang, Jing [1 ]
Zhao, Xiuyang [1 ]
Liu, Teng'ao [1 ]
Li, Li [2 ]
机构
[1] Univ Jinan, Sch Informat Sci & Engn, Jinan 250022, Shandong, Peoples R China
[2] Shandong Supervis & Inspect Inst Prod Qual, Shandong Key Lab Testing Technol Mat Chem Safety, Shandong 250102, Peoples R China
基金
中国国家自然科学基金;
关键词
Particle sampling; Cube-finding; Triangulation; Implicit surface;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents a new way for implicit rendering with particle systems. A seed particle needs to be found at first, which updates itself in a way of cube-finding. Other particles are initialized by this particle. We can set the number of particles. There are repulsion forces between the particles. They move in the direction of the forces, and update themselves in the way of cube-finding until they reach a uniform state. Then implicit surfaces get a steady and good sampling. A Crust mesh algorithm is used to connect the sampling points into triangle meshes. It is preferable to represent the surfaces with meshes rather than particles. Cube-finding method is absolutely convergent. The size of meshes varies with the topology of the surfaces. Experiments demonstrate this method is useful and efficiency.
引用
收藏
页码:606 / 610
页数:5
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