A Gamification Experience and Virtual Reality in Teaching Astronomy in Basic Education

被引:0
|
作者
Bedregal-Alpaca, Norka [1 ]
Sharhorodska, Olha [1 ]
Jimenez-Gonzales, Luis [2 ]
Arce-Apaza, Robert [2 ]
机构
[1] Univ Nacl San Agustin Arequipa, Dept Acad Ingn Sistemas & Informat, Arequipa, Peru
[2] Univ Nacl San Agustin Arequipa, Escuela Profes Ingn Sistemas, Arequipa, Peru
关键词
Gamification; game-based learning; reward system; student motivation;
D O I
10.14569/IJACSA.2020.0110566
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Regardless of the country, there is a trend: the world of school and the modern world are two different poles. Young people see school as boring compared to the entertainment of today's technology. Most students prefer to play or surf the internet, but not study. Gamification is projected as a methodological practice that aims to turn classrooms into playful immersion scenarios, using participatory strategies with the incorporation of electronic devices. This article shows the results obtained by applying gamification techniques in the research project aimed at supporting astronomy learning for basic education students. When using the app, the student must overcome challenges to earn different achievements and rewards. Among the results highlights the student's motivation during the learning process and the perception of satisfaction of the personal achievements achieved.
引用
收藏
页码:513 / 521
页数:9
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