Application of Virtual Reality and Gamification in the Teaching of Art History

被引:5
|
作者
Riveros Huaman, Evelyn Marilyn [1 ]
Apaza Aceituno, Roni Guillermo [1 ]
Sharhorodska, Olha [1 ]
机构
[1] Univ Nacl San Agustin de Arequipa, Dept Syst Engn, Santa Catalina 117, Arequipa, Peru
关键词
Virtual reality; Education; Virtual learning environment; History of art; Gamification;
D O I
10.1007/978-3-030-21817-1_17
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The virtual reality (VR) presents a breakthrough in the field of education and others, because it allows you to interact with a fictional world created through the technology. Users can navigate in real time with a subjective perspective of what is there and can be deployed in this three-dimensional world (3D). We use a virtual learning environment (VLE) done in the Unity3D program where you will simulate a virtual museum to enhance the teaching of history of Art. For which we use predefined stages to improve knowledge in an interactive way through gamification techniques testing was conducted on 15 students in higher education, achieving a more active learning.
引用
收藏
页码:220 / 229
页数:10
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