THE ENJEUX-S ENVIRONMENT FOR REAL-TIME ONLINE EDUCATIONAL GAMES AND SIMULATIONS

被引:0
|
作者
Probst, Wilfried [1 ]
Sauve, Louise [1 ]
Kaufman, David [1 ]
Villardier, Louis [1 ]
Power, Michael [1 ]
Arias, Victor Sanchez [1 ]
机构
[1] Univ Quebec, Montreal, PQ H3C 3P8, Canada
关键词
Communication interface; Educational games; Simulations; Generic game shells; Web services; SOA (Services-Oriented Architecture); Synchronism;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Funded by CANARlE Inc., the ENJEUX-S project (ENvironnement evolue de JEUX educatifs et de Simulations en ligne) aims to develop a real-time communication interface that enriches the environments of educational games and simulations developed in the SAGE project (Simulation and Gaming Environment for Learning). This interface allows for the exploration of a wealth of real-time interpersonal communications in educational situations which utilize online games and simulations. The elements of the interface are built on a Web services environment which rests on a SOA architecture. This novel approach permits universal broadcasting of games and simulations over the Web without any prior loading of software, assuring an increased accessibility of services, the interoperability of platforms and the re-utilization of components. The advances of the User-Controlled Light Paths (UCLP) CAnet*4 fiber optics network guarantee the ENJEUX-S project the instantaneity of communications and a wider visibility. The project is an extension of current work of the SAGE network. This paper covers the ENJEUX-S design methodology, its underlying architecture and its user interface.
引用
收藏
页码:160 / 164
页数:5
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