An Integrated View of Information Feedback, Game Quality, and Autonomous Motivation for Evaluating Game-Based Learning Effectiveness

被引:27
|
作者
Liu, Yi Chun [1 ]
Wang, Wei-Tsong [2 ]
Lee, Tzu-Lien [3 ]
机构
[1] Chia Nan Univ Pharm & Sci, Dept Appl Foreign Languages, Tainan, Taiwan
[2] Natl Cheng Kung Univ, Dept Ind & Informat Management, 1st Univ Rd, Tainan 701, Taiwan
[3] Natl Cheng Kung Univ, Inst Informat Management, Tainan, Taiwan
关键词
digital game-based learning systems; self-determination theory; autonomous motivation; information feedback; game quality; SELF-DETERMINATION THEORY; EDUCATIONAL-EFFECTIVENESS; CONTINUANCE INTENTION; VIDEO GAMES; REAL-TIME; STUDENTS; PLAY; ACHIEVEMENT; PERFORMANCE; KNOWLEDGE;
D O I
10.1177/0735633120952044
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Critical factors that influence the value of digital game-based learning (DGBL) for enhancing learning effectiveness remain debatable. Based on the self-determination theory (SDT), people can be autonomously motivated to adopt DGBL to enhance learning effectiveness if their basic psychological needs are satisfied. Additionally, studies that simultaneously examine the effects of two critical factors of information feedback and game quality on students' autonomous motivation and learning effectiveness in DGBL contexts are missing in the literature. This study integrates information feedback, game quality, and SDT to develop a research model for comprehending the effectiveness of DGBL systems. Data collected from 383 respondents was analyzed to validate our research model. The results showed that information feedback, game quality, and autonomous motivation significantly influenced students' learning effectiveness and their continuance intention to use DGBL systems. Additionally, autonomous motivation indirectly influenced continuance intention via learning effectiveness. Implications for theory and for practice are discussed accordingly.
引用
收藏
页码:3 / 40
页数:38
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