A Temporal Proof System for General Game Playing

被引:0
|
作者
Thielscher, Michael [1 ]
Voigt, Sebastian [2 ]
机构
[1] Univ New South Wales, Sch Comp Sci & Engn, Kensington, NSW, Australia
[2] Tech Univ Dresden, Dept Comp Sci, Dresden, Germany
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in General Game Playing is to endow a player with the ability to extract and prove game-specific knowledge from the mere game rules. We define a formal language to express temporally extended-yet local-properties of games. We also develop a provably correct proof theory for this language using the paradigm of Answer Set Programming, and we report on experiments with a practical implementation of this proof system in combination with a successful general game player.
引用
收藏
页码:1000 / 1005
页数:6
相关论文
共 50 条
  • [41] Knowledge-Based General Game Playing
    Haufe S.
    Michulke D.
    Schiffel S.
    Thielscher M.
    KI - Künstliche Intelligenz, 2011, 25 (1) : 25 - 33
  • [42] Encoding Epistemic Strategies for General Game Playing
    Manuel, Shawn
    Rajaratnam, David
    Thielscher, Michael
    PRICAI 2019: TRENDS IN ARTIFICIAL INTELLIGENCE, PT I, 2019, 11670 : 555 - 567
  • [43] Generic Heuristic Approach to General Game Playing
    Mandziuk, Jacek
    Swiechowski, Maciej
    SOFSEM 2012: THEORY AND PRACTICE OF COMPUTER SCIENCE, 2012, 7147 : 649 - +
  • [44] Automated Theorem Proving for General Game Playing
    Schiffel, Stephan
    Thielscher, Michael
    21ST INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE (IJCAI-09), PROCEEDINGS, 2009, : 911 - 916
  • [45] Heuristic Knowledge Transfer for General Game Playing
    Jung, Joshua D. A.
    Hoey, Jesse
    2024 IEEE CONFERENCE ON GAMES, COG 2024, 2024,
  • [46] Informed Hybrid Game Tree Search for General Video Game Playing
    Joppen, Tobias
    Moneke, Miriam Ulrike
    Schroeder, Nils
    Wirth, Christian
    Fuernkranz, Johannes
    IEEE TRANSACTIONS ON GAMES, 2018, 10 (01) : 78 - 90
  • [47] Space-Consistent Game Equivalence Detection in General Game Playing
    Zhang, Haifeng
    Liu, Dangyi
    Li, Wenxin
    COMPUTER GAMES, CGW 2015, 2016, 614 : 165 - 177
  • [48] Temporal difference learning for heuristic search and game playing
    Beal, DF
    Smith, MC
    INFORMATION SCIENCES, 2000, 122 (01) : 3 - 21
  • [49] Deep learning for general game playing with Ludii and Polygames
    Soemers, Dennis J. N. J.
    Mella, Vegard
    Browne, Cameron
    Teytaud, Olivier
    ICGA JOURNAL, 2021, 43 (03) : 146 - 161
  • [50] Reuse of Neural Modules for General Video Game Playing
    Braylan, Alexander
    Hollenbeck, Mark
    Meyerson, Elliot
    Miikkulainen, Risto
    THIRTIETH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2016, : 353 - 359