共 50 条
- [41] 3D Auto-Calibration Method for Head-Mounted Binocular Gaze Tracker as Human-Robot Interface [J]. PROCEEDINGS OF THE 8TH ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION (HRI 2013), 2013, : 171 - 172
- [42] Emotion Recognition in Gamers Wearing Head-mounted Display [J]. 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1251 - 1252
- [43] Egocentric Gesture Recognition for Head-Mounted AR devices [J]. ADJUNCT PROCEEDINGS OF THE 2018 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR), 2018, : 109 - 114
- [45] Selective Foveated Ray Tracing for Head-Mounted Displays [J]. 2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2021), 2021, : 413 - 421
- [46] Perception of the vertical with a head-mounted visual frame during head tilt [J]. ERGONOMICS, 2004, 47 (10) : 1116 - 1130
- [47] Fast and robust ellipse detection algorithm for head-mounted eye tracking systems [J]. Machine Vision and Applications, 2018, 29 : 845 - 860
- [48] A Stray Light Detection Model for VR Head-Mounted Display Based on Visual Perception [J]. APPLIED SCIENCES-BASEL, 2022, 12 (13):
- [49] Gaze in Action: Head-mounted Eye Tracking of Children's Dynamic Visual Attention During Naturalistic Behavior [J]. JOVE-JOURNAL OF VISUALIZED EXPERIMENTS, 2018, (141):
- [50] Analysis of eyepoint locations and accuracy of rendered depth in binocular head-mounted displays [J]. STEREOSCOPIC DISPLAYS AND VIRTUAL REALITY SYSTEMS VI, 1999, 3639 : 57 - 64