Effects of Presence on Causing Cybersickness in the Elderly within a 3D Virtual Store

被引:0
|
作者
Liu, Cheng-Li [1 ]
Uang, Shiaw-Tsyr [2 ]
机构
[1] Vanung Univ, Dept Management & Informat Technol, Tao Yuan, Taiwan
[2] Minghsin Univ Sci & Technol, Dept Ind Engn & Management, Hsinchu, Taiwan
关键词
3D virtual stores; Elderly; Presence; Cybersickness; Depth perception cues; Stereopicture; REALITY; ENVIRONMENTS;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Along with elderly society's coming, computers with an internet connection used at home can provide this population a new channel to access to information and services, and can also be used to manage internet shopping tasks. One of the primary advantages of virtual environment (VE) technology applied in web shops is its ability to provide a 3D perspective to customers for more real sense on goods and shopping environment. The presence is a great appeal for the elderly experienced in the 3D virtual store. How to improve the presence of 3D virtual store is a challenge for the shopkeepers and programmers. But, whether it is easy to produce cybersickness in the elderly when the presence is improved, or not? The objectives of this study are to explore the effects of depth perception cues and display modes on presence and incidence of cybersickness in the elderly within a 3D virtual store. The results show that participants in high level depth perception cues with 3D monitor (with circular polarized glasses) will experience greater presence than other displays (HMD and TFT-LCD). However, a feeling of presence may add to the incidence of cybersickness(r = 0.671, p = 0.000). Although the feeling of presence in TFT-LCD display is poor than 3D monitor and HMD, the symptoms of cybersickness are the slightest.
引用
收藏
页码:490 / 499
页数:10
相关论文
共 50 条
  • [31] Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
    Luu, Wilson
    Zangerl, Barbara
    Kalloniatis, Michael
    Kim, Juno
    SCIENTIFIC REPORTS, 2021, 11 (01)
  • [32] From 3D virtual museum to 3D collaborative virtual workshop
    Fominykh, Mikhail
    Prasolova-Forland, Ekaterina
    Morozov, Mikhail
    8TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, PROCEEDINGS, 2008, : 443 - +
  • [33] Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual Environment
    Kim, Aelee
    Lee, Jeong-Eun
    Lee, Kyoung-Min
    ACM TRANSACTIONS ON APPLIED PERCEPTION, 2024, 21 (01)
  • [34] Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly
    Paredes, Hugo
    Cassola, Fernando
    Morgado, Leonel
    de Carvalho, Fausto
    Ala, Silvia
    Cardoso, Francisco
    Fonseca, Benjamim
    Martins, Paulo
    COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, ICCHP 2014, PT I, 2014, 8547 : 297 - 300
  • [35] 3D imaging, 3D printing and 3D virtual planning in endodontics
    Shah, Pratik
    Chong, B. S.
    CLINICAL ORAL INVESTIGATIONS, 2018, 22 (02) : 641 - 654
  • [36] 3D imaging, 3D printing and 3D virtual planning in endodontics
    Pratik Shah
    B. S. Chong
    Clinical Oral Investigations, 2018, 22 : 641 - 654
  • [37] Determinants of presence in 3D virtual worlds: A structural equation modelling analysis
    Chow, Meyrick
    AUSTRALASIAN JOURNAL OF EDUCATIONAL TECHNOLOGY, 2016, 32 (01) : 1 - 18
  • [38] Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality
    Joel Teixeira
    Stephen Palmisano
    Virtual Reality, 2021, 25 : 433 - 445
  • [39] Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality
    Teixeira, Joel
    Palmisano, Stephen
    VIRTUAL REALITY, 2021, 25 (02) : 433 - 445
  • [40] 3D WEATHER SIMULATION ON 3D VIRTUAL EARTH
    FanHong, FengHao
    2012 IEEE INTERNATIONAL GEOSCIENCE AND REMOTE SENSING SYMPOSIUM (IGARSS), 2012, : 543 - 545