Understanding students' game experiences throughout the developmental process of the number navigation game

被引:9
|
作者
Bui, Phuong [1 ]
Rodriguez-Aflecht, Gabriela [1 ]
Brezovszky, Boglarka [1 ]
Hannula-Sormunen, Minna M. [1 ]
Laato, Samuli [1 ,2 ]
Lehtinen, Erno [1 ]
机构
[1] Univ Turku, Ctr Res Learning & Instruct, Dept Teacher Educ, Turku 20014, Finland
[2] Univ Turku, Dept Future Technol, Turku 20014, Finland
基金
芬兰科学院;
关键词
Game-based learning; Serious games; Game experience; Serious game design; FLOW; PLAY;
D O I
10.1007/s11423-020-09755-8
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Serious games for learning have received increased attention in recent years. However, empirical studies on students' gaming experiences throughout the developmental process of serious games and discussions regarding game design are missing. The aims of the present study were to analyze students' gaming experiences while playing four consecutive versions of the Number Navigation Game (NNG)-a mathematical game-based learning environment focusing on flexibility and adaptivity with whole-number arithmetic; and to provide an extensive review of the NNG developmental and design process over 3 years with focus on how and why the design decisions were made, and how those choices affected students' gaming experiences. The study employed a mixed-methods design of quantitative and qualitative research. The Game Experience Questionnaire about eight core game experience dimensions was answered by different groups of students at primary schools in Finland in three different experiments after students played four versions of the NNG from 2014 to 2016. Six semi structured interviews related to students' game experiences, preferences and game features of the latest version of NNG were conducted. Overall, results indicate that improvement in game's usability and clarity in the user interface has positive impacts on students' game experiences. Furthermore, there seems to be a clear advantage in having better aesthetics and value in improving extrinsic elements that could contribute to maintain players' enthusiasm and situational interest in serious games.
引用
收藏
页码:2395 / 2421
页数:27
相关论文
共 50 条
  • [41] Game Elements to Engage Students Learning the Open Source Software Contribution Process
    Santos, Italo
    Felizardo, Katia Romero
    Gerosa, Marco A.
    Steinmacher, Igor
    2024 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING, VL/HCC 2024, 2024, : 59 - 70
  • [42] Understanding BIM through a Simulation Game - Case study of Indian Students subjected to this course
    Bhat, Vasanth K.
    Grunwald, Gregor
    Hanke, Tobias
    Proceedings of the International Symposium on Automation and Robotics in Construction, 2023, : 317 - 324
  • [43] STUDENTS DESIGN AND PROGRAM THEIR OWN VIDEO GAME TO LEARN ENGINEERING DESIGN PROCESS
    Randelovic, Dragana
    El-Sokkary, Wael
    INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2017, : 2681 - 2687
  • [44] Inquiry-Enhanced Digital Game-Based Learning: Effects on Secondary Students' Conceptual Understanding in Science, Game Performance, and Behavioral Patterns
    Chen, Ching-Huei
    Huang, Kun
    Liu, Jun-Han
    ASIA-PACIFIC EDUCATION RESEARCHER, 2020, 29 (04): : 319 - 330
  • [45] Inquiry-Enhanced Digital Game-Based Learning: Effects on Secondary Students’ Conceptual Understanding in Science, Game Performance, and Behavioral Patterns
    Ching-Huei Chen
    Kun Huang
    Jun-Han Liu
    The Asia-Pacific Education Researcher, 2020, 29 : 319 - 330
  • [46] Understanding Adolescents Experiences with Gender-Based Norms in India through a Participatory Storytelling Game
    Bansal, Suchi
    McCammon, Ellen
    Hebert, Luciana E.
    Yan, Shirley
    Tyler, Crystal
    Menendez, Alicia
    Gilliam, Melissa
    INTERNATIONAL JOURNAL OF ADOLESCENCE AND YOUTH, 2021, 26 (01) : 12 - 26
  • [47] Observation and analysis of the experiences of physical education students in school: procedure for the observation and analysis of game engines
    Garcia Monge, Alfonso
    Bores Calle, Nicolas
    Martinez Alvarez, Lucio
    Rodriguez Navarro, Henar
    EDUCACION FISICA Y DEPORTE, 2010, 29 (02): : 181 - 195
  • [48] A Pilot Study of College Students' Experiences with an Educational Game to Learn Difficult Plant Science Concepts
    Orvis, Kathryn S.
    Knobloch, Neil
    Morales, Cecilia Espinoza
    Keefe, Lisa
    Hains, Bryan
    Chang, Shen-Kuen 'Jack'
    HORTSCIENCE, 2014, 49 (09) : S326 - S327
  • [49] A mixed methods assessment of students' flow experiences during a mobile augmented reality science game
    Bressler, D. M.
    Bodzin, A. M.
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2013, 29 (06) : 505 - 517
  • [50] A Different Ball Game: Physical Education Students' Experiences in Librarian-led Wikipedia Assignments
    Kingsland, Emily S.
    Isuster, Marcela Y.
    JOURNAL OF ACADEMIC LIBRARIANSHIP, 2020, 46 (01):