共 50 条
- [21] Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception [J]. EDUCATION SCIENCES, 2019, 9 (04):
- [22] GAMIFICATION AND COOPERATIVE LEARNING: EFFECTS OF A HYBRIDIZATION IN PHYSICAL EDUCATION [J]. REVISTA INTERNACIONAL DE MEDICINA Y CIENCIAS DE LA ACTIVIDAD FISICA Y DEL DEPORTE, 2023, 23 (91): : 321 - 342
- [25] ANXIETY IN FLIPPED LEARNING: WITH FOCUS ON INSTRUCTIONAL DESIGN FOR ELEMENTARY AND SECONDARY EDUCATION [J]. INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 5926 - 5933
- [26] FLIPPED LEARNING IMPLEMENTATION THROUGH GOOGLE CLASSROOM AT HIGHER EDUCATION [J]. 12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2019), 2019, : 6673 - 6681
- [30] A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems [J]. 2021 47TH EUROMICRO CONFERENCE ON SOFTWARE ENGINEERING AND ADVANCED APPLICATIONS (SEAA 2021), 2021, : 17 - 24