Distributed Framework for Location-oriented Motion-based Interactive Public Installations and Games

被引:0
|
作者
Arya, Ali [1 ]
Bottriell, Ryan [1 ]
机构
[1] Carleton Univ, 1125 Colonel Dr, Ottawa, ON K1S 5B6, Canada
关键词
Motion; Network; API; Game;
D O I
10.1145/2992154.2996773
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper proposes a framework for developing and accessing distributed multiplayer motion-based interactive applications. The framework provides an API for programmers to easily access users' motion data through a Kinect sensor, connect to a network of stations with similar features, and share the motion data. Using this framework, developers can create multiplayer motion-based games or other apps, and share them. The framework allows users to select both apps to play and the stations with which to play. The location-oriented nature of the framework (choosing station vs. user) makes it particularly useful for public installations. We demonstrate the functionalities of our proposed framework with a sample game.
引用
收藏
页码:313 / 318
页数:6
相关论文
共 50 条
  • [21] Significant Motion-Based Adaptive Sampling Module for Mobile Sensing Framework
    Muthohar, Muhammad Fiqri
    Nugraha, I. Gde Dharma
    Choi, Deokjai
    [J]. JOURNAL OF INFORMATION PROCESSING SYSTEMS, 2018, 14 (04): : 948 - 960
  • [22] Development of a Diaphragmatic Motion-Based Elastography Framework for Assessment of Liver Stiffness
    Weis, Jared A.
    Johnsen, Allison M.
    Wile, Geoffrey E.
    Yankeelov, Thomas E.
    Abramson, Richard G.
    Miga, Michael I.
    [J]. MEDICAL IMAGING 2015: BIOMEDICAL APPLICATIONS IN MOLECULAR, STRUCTURAL, AND FUNCTIONAL IMAGING, 2015, 9417
  • [23] An interactive generalized motion simulator (GMS) in an object-oriented framework
    Son, W
    Kim, K
    Amato, NM
    [J]. COMPUTER ANIMATION 2000, PROCEEDINGS, 2000, : 176 - 181
  • [24] Compensation for Influence of Packet Delay in DS-CDMA IVC Based on Location-Oriented Code Allocation
    Fukatsu, Shohei
    Nakamura, Akira
    Itami, Makoto
    [J]. 2021 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2021,
  • [25] A Distributed Service Oriented Framework for Metaheuristics Using a Public Standard
    Garcia-Sanchez, P.
    Gonzalez, J.
    Castillo, P. A.
    Merelo, J. J.
    Mora, A. M.
    Laredo, J. L. J.
    Arenas, M. G.
    [J]. NICSO 2010: NATURE INSPIRED COOPERATIVE STRATEGIES FOR OPTIMIZATION, 2010, 284 : 211 - 222
  • [26] GeoGuild: Location-Based Framework for Mobile Games
    Ionescu, Georgia
    de Valmaseda, Javier Martin
    Deriaz, Michel
    [J]. 2013 IEEE THIRD INTERNATIONAL CONFERENCE ON CLOUD AND GREEN COMPUTING (CGC 2013), 2013, : 261 - 265
  • [27] Design and Field Study of Motion-based Informal Learning Games for a Children's Museum
    Ball, Catherine
    Ahn, Sun Joo
    Johnsen, Kyle
    [J]. 2019 IEEE 5TH WORKSHOP ON EVERYDAY VIRTUAL REALITY (WEVR), 2019,
  • [28] Long-Term Use of Motion-Based Video Games in Care Home Settings
    Gerling, Kathrin M.
    Mandryk, Regan L.
    Linehan, Conor
    [J]. CHI 2015: PROCEEDINGS OF THE 33RD ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2015, : 1573 - 1582
  • [29] Moving Bodies to Moving Minds: A Study of the Use of Motion-Based Games in Special Education
    Kosmas P.
    Ioannou A.
    Retalis S.
    [J]. TechTrends, 2018, 62 (6) : 594 - 601
  • [30] Fragment-based responsive character motion for interactive games
    Xi Cheng
    Gengdai Liu
    Zhigeng Pan
    Bing Tang
    [J]. The Visual Computer, 2009, 25 : 479 - 485