A real-time soft shadow rendering algorithm by occluder-discretization

被引:0
|
作者
Hu, Yong [1 ]
Qi, Yue [1 ]
Shen, Xukun [1 ]
机构
[1] BeiHang Univ, Beijing, Peoples R China
关键词
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This paper presents a real-time soft shadow rendering algorithm based on the shadow-mapping technique. The key idea of this algorithm is to use only a single shadow map for a flat extended light source. The algorithm also uses the single shadow map to discretize the occluders to many flat patches which are parallel with the light source. Finally, these patches are used to compute the percentage of visibility between a scene point and the light source, and then produce the soft shadow modulation factors buffer (smfb). The algorithm is implemented with multi-passes rendering method in the graphic-process-unit (GPU) fully, dose not need any pre-computation, and can adapt to the dynamic scene.
引用
收藏
页码:751 / 755
页数:5
相关论文
共 50 条
  • [21] A Real-time Anti-aliasing Shadow Algorithm Based on Shadow Maps
    Hu, Xun
    Qi, Yue
    Shen, Xukun
    PROCEEDINGS OF THE 2008 CHINESE CONFERENCE ON PATTERN RECOGNITION (CCPR 2008), 2008, : 95 - 99
  • [22] Real-time cloud rendering
    Harris, MJ
    Lastra, A
    COMPUTER GRAPHICS FORUM, 2001, 20 (03) : C76 - +
  • [23] Modeling Real-time Rendering
    Wong, Chee-Kien Gabriyel
    Wang, Jianliang
    EUROGRAPHICS 2006: SHORT PAPERS, 2006, : 89 - 93
  • [24] Real-time rendering of ice
    Seipel, Stefan
    Nivfors, Anders
    PROCEEDINGS OF THE NINTH IASTED INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS AND IMAGING, 2007, : 60 - 66
  • [25] Real-time tree rendering
    Remolar, I
    Rebollo, C
    Chover, M
    Ribelles, J
    COMPUTATIONAL SCIENCE - ICCS 2004, PROCEEDINGS, 2004, 3039 : 173 - 180
  • [26] Realistic rendering in real-time
    Chalmers, A
    Cater, K
    EURO-PAR 2002 PARALLEL PROCESSING, PROCEEDINGS, 2002, 2400 : 21 - 28
  • [27] Real-time volume rendering
    Kaufman, A
    Dachille, F
    Chen, B
    Bitter, I
    Kreeger, K
    Zhang, N
    Tang, Q
    INTERNATIONAL JOURNAL OF IMAGING SYSTEMS AND TECHNOLOGY, 2000, 11 (01) : 44 - 52
  • [28] Improved Partitioned Shadow Volumes Method of Real-Time Rendering Using Balanced Trees
    Choros, Kazimierz
    Suder, Tomasz
    COMPUTATIONAL COLLECTIVE INTELLIGENCE, ICCCI 2017, PT II, 2017, 10449 : 569 - 578
  • [29] Real-time Soft Shadow Generating in Three-dimensional Scene
    Lei Xiao
    Liu Cheng
    Qu Xilong
    MECHANICAL ENGINEERING AND GREEN MANUFACTURING, PTS 1 AND 2, 2010, : 217 - 221
  • [30] Adaptive sampling based algorithm for real-time volume rendering system
    Xia, Fang-Huai
    Shen, Zhen-Kang
    Tang, Chao-Jing
    Chen, Hai-Xin
    Hesser, Juergen
    Vettermann, Bernd
    Manner, Reinhard
    Tien Tzu Hsueh Pao/Acta Electronica Sinica, 2002, 30 (03): : 367 - 371