Virtual architecture: 3D representation in archeology - a new approach to the presentation of ancient architecture

被引:0
|
作者
Ferrandes, Ciro [1 ]
机构
[1] Seconda Univ Napoli Luigi Vanvitelli, Caserta, CE, Italy
来源
World Heritage and Degradation: Smart Design, Planning and Technologies | 2016年
关键词
3d; 3d archeology; Modeling; rendering;
D O I
暂无
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Reconstruction based on studies, drawings, plans and literature credited along with a reworking scientific suitable to increase the three-dimensional realism. Especially the lighting simulation of light will be assisted by the latest technologies that embrace the techniques of photon mapping and Importons and Irradiance Particles from the latest discoveries in the field of simulation of materials using the calculation algorithm called BRDF (bidirectional reflectance distribution function) with regard to the reflections of the surfaces. The next step to the description of the project is the implementation of the work in an archaeological context plausible with extremely realistic by adding plants typical of the place and the climate of the place. Of high importance is the presence of objects, tools and all the tools accredited by written evidence that framed the environment giving a sense of lived and permeated the scenes of daily life. The software suggested for this type of analysis and creation are: Generic software of polygon modeling that supports the subdivision mesh (OpenSubdiv) uses advanced software technology from Pixar for modeling and animating subdivision surfaces on massively parallel CPU and GPU architectures. Generic software that is specialized in the simulation of the tissues, for example Marvelous Designer Generic software for modeling realistic vegetation, for example SpeedTrees, ideal for creating realistic foliage in architectural visualization projects, delivering fast procedural modeling and rendering of a vast range of highly detailed animated trees and plants. The complete three-dimensional model will be developed on two types of multimedia platforms, the first, light usable mainly on portable devices such as phones and tablets equipped with GPS, accelerometer and gyroscope. The second usable on professional platforms equipped with adequate hardware sector to ensure a more effective experience exploratory virtual archeology. Platforms suggested for this purpose are respectively Unity 3D and Unreal Engine.
引用
收藏
页码:1675 / 1679
页数:5
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