Virtual worlds and language learning

被引:5
|
作者
Melchor-Couto, Sabela [1 ,2 ]
机构
[1] Univ Roehampton London, Spanish, London, England
[2] Univ Roehampton, Dept Media Culture & Language, Queens Bldg,Southlands Campus,Roehampton Lane, London SW15 5PU, England
来源
JOURNAL OF GAMING AND VIRTUAL WORLDS | 2019年 / 11卷 / 01期
关键词
virtual worlds; interaction; foreign language learning; anxiety; motivation; self-efficacy beliefs; 2ND LIFE; 2ND-LIFE; CALL;
D O I
10.1386/jgvw.11.1.29_1
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Technology has made an invaluable contribution to foreign language (FL) teaching, particularly so in recent years. The advanced technical capabilities offered by digital games, including voice and text chat, take the use of computer-mediated communication in language learning one step further, allowing for remote, anonymous and situated learner interaction. This article presents an overview on how virtual worlds (VWs) are being used for educational purposes and for FL teaching in particular. A literature review on existing research has been included, covering areas such as FL interaction, impact on affective variables and attitudes towards the use of these environments. Special attention will be devoted to how VW interaction may affect students' anxiety, motivation and self-efficacy beliefs. Finally, teacher perceptions will be explored through the data collected among 179 secondary school FL teachers participating in the EU-funded TeCoLa project ('Pedagogical differentiation through telecollaboration and gaming for intercultural and content integrated language teaching').
引用
收藏
页码:29 / 43
页数:15
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