共 50 条
- [41] BUSINESS SIMULATION GAMES DURING THE SUMMER SCHOOLS - THE CASE STUDY [J]. INTED2012: INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2012, : 1577 - 1583
- [43] Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games [J]. ANNUAL REVIEW OF NEUROSCIENCE, VOL 35, 2012, 35 : 391 - 416
- [45] Equilibrium and reinforcement learning in private-information games: An experimental study [J]. JOURNAL OF ECONOMIC DYNAMICS & CONTROL, 1999, 23 (9-10): : 1605 - 1632
- [46] EAGLE: An Intelligent Tutoring System to Support Experiential Learning Through Video Games [J]. ARTIFICIAL INTELLIGENCE IN EDUCATION: BUILDING LEARNING SYSTEMS THAT CARE: FROM KNOWLEDGE REPRESENTATION TO AFFECTIVE MODELLING, 2009, 200 : 719 - +
- [47] DECENTRALIZED AND PRIVATE EDUCATION - THE CASE OF PAKISTAN [J]. COMPARATIVE EDUCATION, 1987, 23 (02) : 173 - 190
- [50] Software Visualisation Through Video Games [J]. PROCEEDINGS OF THE SOUTH AFRICAN INSTITUTE FOR COMPUTER SCIENTISTS AND INFORMATION TECHNOLOGISTS CONFERENCE, 2012, : 206 - 215