Adding self-explanation prompts to an educational computer game

被引:37
|
作者
O'Neil, Harold F. [1 ]
Chung, Gregory K. W. K. [2 ]
Kerr, Deirdre [2 ]
Vendlinski, Terry P. [2 ]
Buschang, Rebecca E. [2 ]
Mayer, Richard E. [3 ]
机构
[1] Univ So Calif, CRESST, Los Angeles, CA 90089 USA
[2] Univ Calif Los Angeles, CRESST, Los Angeles, CA 90024 USA
[3] Univ Calif Santa Barbara, Santa Barbara, CA 93106 USA
关键词
Educational games; Computer games; Self-explanation; Fractions; MATHEMATICS;
D O I
10.1016/j.chb.2013.07.025
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Proponents envision a role for computer games in improving student learning of academic material, including mathematics and science. Asking learners to engage in self-explanations during learning has been found to be an effective instructional method. In the present experiment, we examined the effects of adding a self-explanation prompt-asking players to answer one of three questions after completing each level of the game-within a children's math game on addition of fractions. Middle-school participants played either a base version of the game (n = 57) or the base version with a self-explanation instructional feature (n = 57). Participants' learning was measured by a fractions posttest and their learning processes measured via in-game measures of game progress and errors. When we separated the self-explanation condition into participants who used a focused self-explanation strategy versus those who did not, the focused participants had significantly fewer game level deaths, game level resets, and progressed significantly farther in the game, compared to the control group, than participants not using a focused self-explanation strategy. The major new contribution of this study is that self-explanation can help the process of playing educational games in some situations and hurt in others. In particular, the most effective self-explanation prompts were aimed at helping learners make connections between game terminology and mathematics terminology, whereas the least effective self-explanation prompts asked very simple or very abstract questions. (C) 2013 Elsevier Ltd. All rights reserved.
引用
收藏
页码:23 / 28
页数:6
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