Interactive Procedural Generation for Items in Role-Playing Game

被引:0
|
作者
Foong, Ng Wai [1 ]
On, Chin Kim [1 ]
Alfred, Rayner [1 ]
Teo, Jason [1 ]
Ibrahim, Ag Asri Ag [1 ]
机构
[1] Univ Malaysia Sabah, Fac Comp & Informat, Jalan UMS, Kota Kinabalu, Sabah, Malaysia
关键词
Role-playing game; Rule-based Randomized Algorithm; Procedural Generation; Item Generation; Intelligent Systems;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper demonstrates the difference in rules and their impact in procedural generation of item in role-playing game. The main aims of this project are to: create a wave challenge-based game prototype that generates 2 items using the two rule-based randomized algorithms per wave, and identify the reasons in rules that affect the user's preference of item. Experimental results demonstrate success with all aims: rule-based randomized algorithm with smaller variation is proven to generate better items that are preferred by users in a role-playing game, and a general rule instead of a fixed rule provides better attribute and value of attribute in item generation.
引用
收藏
页码:150 / 154
页数:5
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