Serial Sequence Learning on Digital Games

被引:0
|
作者
Adams, Eduardo [2 ]
Schuh, Anderson [1 ]
Campos, Marcia de Borba [1 ]
Barbosa, Debora [2 ]
Mossmann, Joao Batista [2 ]
机构
[1] Pontifical Catholic Univ Rio Grande Do Sul PUCRS, Fac Informat FACIN, Porto Alegre, RS, Brazil
[2] Feevale Univ, Novo Hamburgo, Brazil
关键词
Sequence learning; Executive function; Cognition; Neuroscience; Digital games;
D O I
10.1007/978-3-319-39952-2_27
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The execution of sequential tasks tightly bound to the daily lives of people. Being possible to identify it during the keyboard typing, creating sequences of actions on the steering wheel or even playing a musical instrument. Researches shows is possible use the sequence learning as an executive function training. Which is considered essential skills for fiscal and mental health, life and scholar success, in addiction of the cognitive, social and psychological development. Other possible way to train executive functions is the use of digital games. In this context, in this work was developed a prototype of a digital game that permits a player to train the executive function working memory. The game permits the player to interact with a serial sequence, while his reaction time are collected for the progress evaluate during a match.
引用
收藏
页码:277 / 284
页数:8
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