[Objective] The research of digital games characteristics and connotations are to explore creating favorable conditions of independent study; to analyze the learning motivation, learning activities and process, self-confidence, aesthetic ability of students during the activities of the digital game, to learn the impact of creativity.[Methods] Simulation, experimental teaching, the comparison of experimental and traditional teaching methods are used. [Results] The experiments show that the vast majority of learners on the digital game for learners to create learning conditions and elements, as well as to develop learners' abilities and have made a positive evaluation (M = 4.059, SD = 0.732). Endorsement or in favor of digital games very much are to improve their capacity for cooperation and autonomy which accounted for 93.6% and 78.2% respectively; endorsement or in favor of such an environment favorable to learning accounted for 78.4%; that the learning environment for students to learn positive emotions accounted for 95.8%; 87.1% of the test that the environment to cultivate their sense of learning. [Conclusion] Digital game provides the independent study of effective resources, environment, elements, activities and processes, but also contains the self-motivation to learn; digital game activities contributed to enhancing learners' self-confidence, aesthetic skills, creativity, help to lead to a research study of the learners; an effective way of learning is the integration of learning and entertainment.