共 50 条
- [31] Between anti-museum and interactive museum: the case study of "Paolo Orsi" in Syracuse, Italy [J]. HERITAGE, ARCHITECTURE, LANDESIGN: FOCUS ON CONSERVATION, REGENERATION, INNOVATION, 2013, (39): : 905 - 914
- [32] Usability Study of Museum Website Based on Analytic Hierarchy Process: A Case of Foshan Museum Website [J]. DESIGN, USER EXPERIENCE, AND USABILITY: UX RESEARCH, DESIGN, AND ASSESSMENT, PT I, 2022, 13321 : 504 - 525
- [34] Museum Collection Re-defined: A Case Study of TOGO Rural Art Museum, Taiwan [J]. MUZEOLOGIA A KULTURNE DEDICSTVO-MUSEOLOGY AND CULTURAL HERITAGE, 2019, 7 (01): : 75 - 82
- [35] Evaluating Extended Reality Application for a Virtual Museum. Case Study: Remigio Crespo Museum [J]. 2022 THIRD INTERNATIONAL CONFERENCE ON INFORMATION SYSTEMS AND SOFTWARE TECHNOLOGIES, ICI2ST, 2022, : 49 - 56
- [37] The Conservation of Architectural Values in The Shophouses, George Town, Penang, Malaysia Case Study: Sun Yat Sen Museum [J]. SOCIAL SCIENCES POSTGRADUATE INTERNATIONAL SEMINAR (SSPIS) 2016, 2016,
- [38] User Experience Design Study of Museum Website Based on TRIZ Theory: A Case of Heyuan Dinosaur Museum [J]. DESIGN, USER EXPERIENCE, AND USABILITY: DESIGN FOR CONTEMPORARY TECHNOLOGICAL ENVIRONMENTS, DUXU 2021, PT III, 2021, 12781 : 467 - 482
- [39] The Reuben Bliss bedchamber at the Brooklyn Museum of Art - A case study in the history of museum period room installations [J]. WINTERTHUR PORTFOLIO-A JOURNAL OF AMERICAN MATERIAL CULTURE, 2005, 40 (04): : 205 - 217
- [40] Godzilla Meets 'F' Museum: Case Study of Hand-On Museum Event with Augmented Reality Technology [J]. HUMAN INTERFACE AND THE MANAGEMENT OF INFORMATION: INFORMATION, KNOWLEDGE AND INTERACTION DESIGN, HCI INTERNATIONAL 2017, PT I, 2017, 10273 : 301 - 312