Biofeedback: a Player's Anxiety as Input into a Video Game Environment

被引:0
|
作者
Bischke, Christopher [1 ]
Debnath, Narayan [1 ]
机构
[1] Winona State Univ, Dept Comp Sci, Winona, MN 55947 USA
关键词
biofeedback; video game; game interaction; hardware; software implementation;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
This paper introduces a hardware-software solution for biological feedback game development. Currently, game developers do not utilize any dynamic inputs that are based off of player's biological reactions. The goal of this paper is to research how effectively and efficiently biofeedback can be implemented into a videogame. This process is focused on the hardware and software implementation. On the software side, the game dynamically generates events based on a player's heart rate. We use a standard heart rate monitor that can be attached to the player's thumb. Basing the software response the biofeedback yields an intimate player-game experience.
引用
收藏
页码:686 / 689
页数:4
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