A Multi-player Arcade Video Game Platform with a Wireless Tangible User Interface

被引:5
|
作者
Eom, Doo-Seop [3 ]
Kim, Taeyoung [3 ]
Jee, HyunHo [2 ]
Lee, Hyoil [2 ]
Han, JungHyun [1 ,2 ]
机构
[1] Korea Univ, Game Res Ctr, Seoul, South Korea
[2] Korea Univ, Dept Comp & Radio Commun Engn, Seoul, South Korea
[3] Korea Univ, Dept Elect & Comp Engn, Seoul, South Korea
关键词
arcade video game; user interface; motion tracking;
D O I
10.1109/TCE.2008.4711240
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
A recent game development trend is natural user interfaces. This paper presents a motion-tracking platform, which provides natural interfaces for multi-player arcade video games, The platform is composed of acceleration sensors and transmitters/receivers of radio frequency and ultrasonic signals. The game players operate physical devices in the real world, and the positions and orientations of the devices are computed and represented in the virtual devices of the game world. The prototype proves that various off-the-shelf wireless sensor nodes can be integrated, resulting in a new type of natural interface for arcade video games.
引用
收藏
页码:1819 / 1824
页数:6
相关论文
共 50 条
  • [21] A Dynamic Multi-Player Bargaining Game with Veto Players
    LIU Jia
    WANG Xianjia
    Journal of Systems Science & Complexity, 2021, 34 (02) : 673 - 691
  • [22] Strifeshadow fantasy: A massive multi-player online game
    Chan, HT
    Chang, RKC
    CCNC 2004: 1ST IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, PROCEEDINGS: CONSUMER NETWORKING: CLOSING THE DIGITAL DIVIDE, 2004, : 557 - 562
  • [23] Multi-player Wythoff's game and its variants
    Liu, Wen An
    Wang, Ming Yue
    DISCRETE APPLIED MATHEMATICS, 2017, 229 : 1 - 16
  • [24] Modeling the Truck Appointment System as a Multi-Player Game
    Torkjazi, Mohammad
    Huynh, Nathan
    Asadabadi, Ali
    LOGISTICS-BASEL, 2022, 6 (03):
  • [25] A Dynamic Multi-Player Bargaining Game with Veto Players
    Liu, Jia
    Wang, Xianjia
    JOURNAL OF SYSTEMS SCIENCE & COMPLEXITY, 2021, 34 (02) : 673 - 691
  • [26] Modeling a case of herding behavior in a multi-player game
    Fayolle, Guy
    Lasgouttes, Jean-Marc
    QUEUEING SYSTEMS, 2014, 76 (03) : 243 - 265
  • [27] Design and evaluation of MiMaze, a multi-player game on the Internet
    Gautier, L
    Diot, C
    IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA COMPUTING AND SYSTEMS, PROCEEDINGS, 1998, : 233 - 236
  • [28] Multi-player virtual ping-pong game
    Kim, Young-Bum
    Han, Seung-Hoon
    Kim, Sun-Jeong
    Kim, Eun-Ju
    Song, Chang-Geun
    17TH INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE, ICAT 2007, PROCEEDINGS, 2007, : 269 - 273
  • [29] A MULTI-PLAYER MINIMAX GAME FOR GENERATIVE ADVERSARIAL NETWORKS
    Jin, Ying
    Wang, Yunbo
    Long, Mingsheng
    Wang, Jianmin
    Yu, Philip S.
    Sun, Jiaguang
    2020 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME), 2020,
  • [30] Distributed Multi-Player Bandits - a Game of Thrones Approach
    Bistritz, Ilai
    Leshem, Amir
    ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 31 (NIPS 2018), 2018, 31