The Application of Co-evolutionary Genetic Programming and TD(1) Reinforcement Learning in Large-Scale Strategy Game VCMI

被引:3
|
作者
Wilisowski, Lukasz [1 ]
Drezewski, Rafal [1 ]
机构
[1] AGH Univ Sci & Technol, Dept Comp Sci, Krakow, Poland
关键词
Genetic programming; Neural networks; Strategy games; CARLO TREE-SEARCH;
D O I
10.1007/978-3-319-19728-9_7
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
VCMI is a new, open-source project that could become one of the biggest testing platform for modern AI algorithms in the future. Its complex environment and turn-based gameplay make it a perfect system for any AI driven solution. It also has a large community of active players which improves the testability of target algorithms. This paper explores VCMI's environment and tries to assess its complexity by providing a base solution for battle handling problem using two global optimization algorithms: Co-Evolution of Genetic Programming Trees and TD(1) algorithm with Back Propagation neural network. Both algorithms have been used in VCMI to evolve battle strategies through a fully autonomous learning process. Finally, the obtained strategies have been tested against existing solutions and compared with players' best tactics.
引用
收藏
页码:81 / 93
页数:13
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