共 50 条
- [21] Gamifying Sakai: Understanding Game Elements for Learning Completed Research Paper AMCIS 2018 PROCEEDINGS, 2018,
- [22] Enterprise Personal Analytics: A Research Agenda Completed Research AMCIS 2018 PROCEEDINGS, 2018,
- [23] Religiosity and Information Security Policy Compliance Completed Research Paper AMCIS 2013 PROCEEDINGS, 2013,
- [24] What is a Minimum Viable (Video) Game? Towards a Research Agenda CHALLENGES AND OPPORTUNITIES IN THE DIGITAL ERA, 2018, 11195 : 217 - 231
- [26] Video game and internet addiction. The current state of research NERVENARZT, 2013, 84 (05): : 569 - +
- [28] Responses to Social Predicament on Online Social Networks Completed Research Paper AMCIS 2013 PROCEEDINGS, 2013,
- [29] Analyzing Attitudes of Online Viewers: A Methodological Approach Completed Research Paper AMCIS 2013 PROCEEDINGS, 2013,