Customer acceptance of playing online game on mobile phones

被引:19
|
作者
Chen, Lily Shui-Lien [1 ]
Kuan, Chi Jung [1 ]
机构
[1] Tamkang Univ, Dept Management Sci, New Taipei City 25137, Taiwan
关键词
UTAUT; online game; mobile phone; mobile communication; prior experience; INFORMATION-TECHNOLOGY; PERCEIVED USEFULNESS; USER ACCEPTANCE; ADOPTION; SERVICES; DETERMINANTS; INTENTIONS; PERCEPTION; MOTIVATION; BEHAVIOR;
D O I
10.1504/IJMC.2012.049758
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Online gaming keeps growing as a virtual entertainment industry with the improvement in IT applications and PC popularity. This study explored consumer acceptance after the implementation of online games through mobile phones, based on the 'Unified Theory of Acceptance and Use of Technology' (UTAUT) model, while considering the moderating effects of the online gaming experience and experience of web browsing on mobile phones. The research results indicate that performance expectancy, effort expectancy, social influence and facilitating conditions are all significant determinants of attitudes toward playing online games through mobiles and following the attitude positively influences behavioural intention. This research also reveals that the experience of playing online games and the experience of web browsing on mobile phones have a moderating effect on the acceptance of playing online games through mobile phones. Finally, management implications and future research are also presented in this research.
引用
收藏
页码:598 / 616
页数:19
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