Practice and Research of HTC Vive Controller Functions in Virtual Reality Interaction

被引:0
|
作者
Chen, Lei [1 ]
Luo, Zongwei [1 ]
机构
[1] Southern Univ Sci & Technol, Dept Comp Sci & Engn, Shenzhen, Peoples R China
关键词
Virtual Reality interaction; HTC Vive; controller function; project practice and research;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Virtual Reality has been a state-of-the-art technology recently, and HTC Vive is one of the best sellers that is based on this technology with its own controllers which are one of its features. This article starts with a series of development projects of virtual reality, develops some influential functions of Vive controllers, and carries out researches from the practical effect. Results show that powerful functions of the controllers is the core part in the VR interaction effect, and the distance between virtual world and real world can be constantly shrunk benefiting from the breach.
引用
收藏
页码:159 / 162
页数:4
相关论文
共 50 条
  • [1] Teaching Virtual Reality with HTC Vive and Leap Motion
    Vasylevska, Khrystyna
    Podkosova, Iana
    Kaufmann, Hannes
    [J]. SIGGRAPH ASIA 2017 SYMPOSIUM ON EDUCATION (SA'17), 2017,
  • [2] Visual Stabilization of Balance in Virtual Reality Using the HTC Vive
    Kelly, Jonathan W.
    Klesel, Brenna C.
    Cherep, Lucia A.
    [J]. ACM TRANSACTIONS ON APPLIED PERCEPTION, 2019, 16 (02)
  • [3] Mobilization and calibration of the HTC VIVE for virtual reality physical therapy
    Hemphill, Sydney
    Nguyen, Alan
    Rodriguez, Samuel T.
    Menendez, Maria
    Wang, Ellen
    Lawrence, Kiley
    Caruso, Thomas J.
    [J]. DIGITAL HEALTH, 2020, 6
  • [4] Postural Stability Analysis in Virtual Reality Using the HTC Vive
    Soffel, Fabian
    Zank, Markus
    Kunz, Andreas
    [J]. 22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016), 2016, : 351 - 352
  • [5] The Accuracy and Precision of Position and Orientation Tracking in the HTC Vive Virtual Reality System for Scientific Research
    Niehorster, Diederick C.
    Li, Li
    Lappe, Markus
    [J]. I-PERCEPTION, 2017, 8 (03): : 1 - 23
  • [6] GraphVR: A Virtual Reality Tool for the Exploration of Graphs with HTC Vive System
    Capece, Nicola
    Erra, Ugo
    Grippa, Jari
    [J]. 2018 22ND INTERNATIONAL CONFERENCE INFORMATION VISUALISATION (IV), 2018, : 448 - 453
  • [7] Evaluating Player Performance and Experience in Virtual Reality Game Interactions using the HTC Vive Controller and Leap Motion Sensor
    Navarro, Diego
    Sundstedt, Veronica
    [J]. HUCAPP: PROCEEDINGS OF THE 14TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS - VOL 2: HUCAPP, 2019, : 103 - 110
  • [8] Research on motion sensing interaction technology based on HTC Vive
    Deng, Fu-ping
    Hong, Guang
    Zhang, Shuai
    Zhai, Bing
    [J]. PROCEEDINGS OF THE 2016 4TH INTERNATIONAL CONFERENCE ON MACHINERY, MATERIALS AND INFORMATION TECHNOLOGY APPLICATIONS, 2016, 71 : 1104 - 1107
  • [9] Verification of HTC Vive deployment capabilities for ergonomic evaluations in virtual reality environments
    Tuma, Z.
    Kotek, L.
    Kroupa, J.
    Blecha, P.
    Bradac, F.
    [J]. SAFETY AND RELIABILITY - SAFE SOCIETIES IN A CHANGING WORLD, 2018, : 309 - 313
  • [10] Dynamic Pose Tracking Performance Evaluation of HTC Vive Virtual Reality System
    Ikbal, Mohamed Sadiq
    Ramadoss, Vishal
    Zoppi, Matteo
    [J]. IEEE ACCESS, 2021, 9 : 3798 - 3815