Application for Real-Time Generation of Mathematically Defined 3D Worlds

被引:0
|
作者
Fridenfalk, Mikael [1 ]
机构
[1] Uppsala Univ, Dept Game Design, Cramergatan 3, S-62157 Visby, Sweden
关键词
3D; Depth buffer; Cyberspace; Game engine; Interactive; L-system; Real-time; Spline; z-buffer; L-SYSTEM;
D O I
10.1007/978-3-662-53090-0_3
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents an application developed as a research platform for the real-time generation of 3D L-system structures, including rudimentary game physics and a freely scalable depth buffer that enables the user to interact with the L-system geometries, and in addition to render a mathematically defined world that is virtually unlimited in scope.
引用
收藏
页码:45 / 68
页数:24
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