Design of Emergent and Adaptive Virtual Players in a War RTS Game

被引:0
|
作者
Garcia Gutierrez, Jose A. [1 ]
Cotta, Carlos [1 ]
Fernandez Leiva, Antonio J. [1 ]
机构
[1] Univ Malaga, Dept Lenguajes & Ciencias Computac, ETSI Informat, Campus Teatinos, E-29071 Malaga, Spain
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Basically, in (one-player) war Real Time Strategy (wRTS) games a human player controls, in real time, an army consisting of a number of soldiers and her aim is to destroy the opponent's assets where the opponent is a virtual (i.e., non-human player controlled) player that usually consists of a pre-programmed decision-making script. These scripts have usually associated some well-known problems (e. g., predictability, non-rationality, repetitive behaviors, and sensation of artificial stupidity among others). This paper describes a method for the automatic generation of virtual players that adapt to the player skills; this is done by building initially a model of the player behavior in real time during the game, and further evolving the virtual player via this model in-between two games. The paper also shows preliminary results obtained on a one-player wRTS game constructed specifically for experimentation.
引用
收藏
页码:372 / 382
页数:11
相关论文
共 50 条
  • [31] Linguistic Implementations in Computer Game and Virtual World Design
    Losavio, Antonio
    Polyakova, Svetlana
    Hayden, Theresa
    Losavio, Michael
    PROCEEDINGS OF CGAMES'2014 USA: 19TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, MULTIMEDIA, EDUCATIONAL AND SERIOUS GAMES (CGAMES), 2014, : 62 - 65
  • [32] Game Design in Virtual Reality Systems for Stroke Rehabilitation
    Goude, Daniel
    Bjork, Staffan
    Rydmark, Martin
    MEDICINE MEETS VIRTUAL REALITY 15: IN VIVO, IN VITRO, IN SILICO: DESIGNING THE NEXT IN MEDICINE, 2007, 125 : 146 - +
  • [33] Virtual nexus: Female players' emotional attachment in a role-playing video game
    Wang, Yichen
    Hao, Xiaofei
    CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 2022, 28 (02): : 488 - 505
  • [34] DESIGN OF IMMERSIVE VIRTUAL REALITY PSYCHOLOGICAL RELAXATION GAME
    Zhang, Xinghua
    PSYCHIATRIA DANUBINA, 2021, 33 : S199 - S201
  • [35] An adaptive parameter design for adaptive virtual queue management algorithm
    Long, CN
    Zhao, B
    Guan, XP
    2004 12TH IEEE INTERNATIONAL CONFERENCE ON NETWORKS, VOLS 1 AND 2 , PROCEEDINGS: UNITY IN DIVERSITY, 2004, : 104 - 108
  • [36] Design and Usability Testing of an Audio Platform Game for Players with Visual Impairments
    Oren, Michael
    Harding, Chris
    Bonebright, Terri L.
    JOURNAL OF VISUAL IMPAIRMENT & BLINDNESS, 2008, 102 (12) : 761 - 773
  • [37] Modeling and design of an adaptive virtual reality service
    Mikic, D
    Vilendecic, D
    Skorin-Kapov, L
    Matijasevic, M
    LCN 2002: 27TH ANNUAL IEEE CONFERENCE ON LOCAL COMPUTER NETWORKS, PROCEEDINGS, 2002, : 315 - 324
  • [38] What makes game players want to play more A mathematical and behavioral understanding of online game design
    Liu, De
    Li, Xun
    Santhanam, Radhika
    HUMAN-COMPUTER INTERACTION, PT 4, PROCEEDINGS: HCI APPLICATIONS AND SERVICES, 2007, 4553 : 284 - +
  • [39] Prediciting the Behavior of Game Players Space Syntax and Urban Planning Theory as a Predictive Tool in Game Design
    Levy, Richard M.
    O'Brien, Mary Grantham
    Aorich, Annika
    2009 15TH INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA PROCEEDINGS (VSMM 2009), 2009, : 203 - +
  • [40] An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
    Ferreira, Bruno
    Menezes, Paulo
    INTERNATIONAL JOURNAL OF ONLINE AND BIOMEDICAL ENGINEERING, 2020, 16 (04) : 63 - 71