共 50 条
- [31] Secure Peer-to-Peer Trading for Multiplayer Games 2012 11TH ANNUAL WORKSHOP ON NETWORK AND SYSTEMS SUPPORT FOR GAMES (NETGAMES), 2012,
- [32] Integrating peer-to-peer and cloud computing for massively multiuser online games Peer-to-Peer Networking and Applications, 2015, 8 : 301 - 319
- [34] Churn Performance Study of Structured Peer-to-Peer Overlay in Supporting Massively Multiplayer Online Role Playing Games (MMORPGs) 2011 17TH IEEE INTERNATIONAL CONFERENCE ON NETWORKS (ICON), 2011, : 183 - 188
- [35] Future collaborative systems between peer-to-peer and massive multiplayer online games ICEIS 2007: PROCEEDINGS OF THE NINTH INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS: INFORMATION SYSTEMS ANALYSIS AND SPECIFICATION, 2007, : 340 - +
- [37] AnySee: Peer-to-peer live streaming 25TH IEEE INTERNATIONAL CONFERENCE ON COMPUTER COMMUNICATIONS, VOLS 1-7, PROCEEDINGS IEEE INFOCOM 2006, 2006, : 2411 - 2420
- [38] Immersive Peer-to-Peer Audio Streaming Platform for Massive Online Games 2006 3RD IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 2006, : 1229 - 1233
- [39] Integrating centralized and peer-to-peer architectures to support interest management in massively multiplayer on-line games CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE, 2015, 27 (13): : 3362 - 3382