BUILDING CRITICAL THINKING AMONG PRIMARY EDUCATION LEARNERS THROUGH SERIOUS GAMING AND VISUAL PROGRAMMING

被引:0
|
作者
Tsalapatas, H. [1 ]
Heidmann, O.
Alimisi, R.
Tsalapatas, S. [1 ]
Florou, C. [1 ]
Houstis, E.
机构
[1] Univ Thessaly, Volos, Greece
关键词
analytical thinking; visual programming; game-based learning; active learning;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Analytical thinking is a transversal learning skill that helps learners build knowledge independently of subject area. The capacity to synthesize a solution to a problem, as opposed to memorize a correct answer, has wide applicability in themes ranging from mathematics, science, and technology to arts and culture. The ability to approach a problem critically, to deconstruct it, to evaluate alternative implementations, and to introduce a viable solution is valuable not only in academics but also professionally as well as in daily life. Current educational trends underline the importance of analytical thinking in learning; however, formal curricula in many cases fail to introduce educational recommendations that focus on the active development of this skill. The work presented in this paper introduces a problem-based didactical approach for building analytical thinking among young learners by deploying visual programming concepts. The proposed cMinds learning method exploits the structured nature of programming, which is inherently logical and transcends cultural barriers, towards the introduction of algorithmic thinking early in life and specifically among primary education learners. A game-based, visual programming environment has been developed aimed for classroom use. The proposed tool maximizes graphical presentations of programming constructs and all but eliminates programming language-like syntax. Learners are presented with carefully selected learning exercises that introduce them to algorithmic solving approaches, including brute force, divide-and-conquer, and reduce-and-conquer. As a first step, learners explore potential solutions to a given problem in a manner similar to drawing sketches on paper. Once they have developed a basic intuition on the solution, they build graphically in a handson, step-wise manner an algorithm that solves the problem at hand; learners achieve a solution by dragging and dropping from a toolbox of graphically presented programming constructs, conditions, and actions to a programming area. Learners get visually feedback on their efforts through an animation that precisely executes the steps of their "program". Real-time system interaction helps learners identify and correct errors in an iterative manner, gradually scaffolding knowledge. Finally, learners can compare their solution to an "optimal" one through a comparison zone. On-going validation in real-life learning experiments engaging learners and teachers in Greece, Sweden, Romania, and the Czech Republic has demonstrated positive results of the learning methodologies and virtual tools in terms of relevance with existing educational processes as well as effectiveness, enriching the learning process in the context of mathematics and science education.
引用
收藏
页码:4472 / 4481
页数:10
相关论文
共 50 条
  • [41] DUAL INTERPRETATIONS IN PRIMARY EDUCATION MATHEMATICS AS ASPECT OF CRITICAL THINKING OF STUDENTS
    Gjoci, Pranvera
    Kerenxhi, Svjetllana
    [J]. ODGOJNE ZNANOSTI-EDUCATIONAL SCIENCES, 2010, 12 (02): : 413 - 426
  • [42] The implementation of critical thinking in Vietnamese primary school moral education classes
    Ngo Vu Thu Hang
    [J]. ISSUES IN EDUCATIONAL RESEARCH, 2019, 29 (03): : 732 - 755
  • [43] Tracking Visual Programming Language-Based Learning Progress for Computational Thinking Education
    Wu, Ting-Ting
    Lin, Chia-Ju
    Wang, Shih-Cheng
    Huang, Yueh-Min
    [J]. SUSTAINABILITY, 2023, 15 (03)
  • [44] Enhancing Fire Safety Education Through Immersive Virtual Reality Training with Serious Gaming and Haptic Feedback
    Sun, Linjing
    Lee, Boon Giin
    Chung, Wan-Young
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024,
  • [45] Analysing the Relationship between Critical Thinking Skills and Problem Behaviours of Children at Social Risk through Visual Arts Education
    Demirel, Irfan Nihan
    Buyurgan, Serap
    [J]. EGITIM VE BILIM-EDUCATION AND SCIENCE, 2017, 42 (190): : 131 - 155
  • [46] Visual and cognitive experiences through GIFS in Primary Education
    Caeiro Rodriguez, Martin
    Torres Perez, Alberto
    Martinez Ona, Maria del Mar
    [J]. REIDOCREA-REVISTA EECTRONICA DE INVESTIGACION Y DOCENCIA CREATIVA, 2019, 8 : 35 - 42
  • [47] Computational Thinking Through Mobile Programming A Case Study in a Liberal Education Context
    Fronza, Ilenia
    El Ioini, Nabil
    Corral, Luis
    [J]. MOBILE WEB AND INTELLIGENT INFORMATION SYSTEMS, (MOBIWIS 2016), 2016, 9847 : 67 - 80
  • [48] Promoting critical thinking in higher education through the values and knowledge education (VaKE) method
    Pnevmatikos, Dimitris
    Christodoulou, Panagiota
    Georgiadou, Triantafyllia
    [J]. STUDIES IN HIGHER EDUCATION, 2019, 44 (05) : 892 - 901
  • [49] The Relationship Among Vocabulary Size, Grammar Proficiency, and Critical Thinking Skills of Adult Language Learners
    Unaldi, Ihsan
    Yuce, Erkan
    [J]. ADULT LEARNING, 2021, 32 (02) : 70 - 78
  • [50] The effect of education through conceptual mapping on critical thinking of nursing students
    Mohammadi, Fateme
    Momennasab, Marzieh
    Rostambeygi, Parisa
    Ghaderi, Salar
    Mousazadeh, Somayeh
    [J]. JOURNAL OF THE PAKISTAN MEDICAL ASSOCIATION, 2019, 69 (08) : 1094 - 1098