Interactive display of isosurfaces with global illumination

被引:16
|
作者
Wyman, C
Parker, S
Shirley, P
Hansen, C
机构
[1] Univ Iowa, Iowa City, IA 52242 USA
[2] Univ Utah, Sci Comp & Imaging Inst, Salt Lake City, UT 84112 USA
[3] Univ Utah, Sch Comp, Salt Lake City, UT 84112 USA
关键词
path tracing; isosurface; visualization; rendering; global illumination; precomputed radiance transfer;
D O I
10.1109/TVCG.2006.33
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In many applications, volumetric data sets are examined by displaying isosurfaces, surfaces where the data, or some function of the data, takes on a given value. Interactive applications typically use local lighting models to render such surfaces. This work introduces a method to precompute or lazily compute global illumination to improve interactive isosurface renderings. The precomputed illumination resides in a separate volume and includes direct light, shadows, and interreflections. Using this volume, interactive globally illuminated renderings of isosurfaces become feasible while still allowing dynamic manipulation of lighting, viewpoint and isovalue.
引用
收藏
页码:186 / 196
页数:11
相关论文
共 50 条
  • [31] Guided Image Filtering for Interactive High-quality Global Illumination
    Bauszat, Pablo
    Eisemann, Martin
    Magnor, Marcus
    COMPUTER GRAPHICS FORUM, 2011, 30 (04) : 1361 - 1368
  • [32] Light subpath reservoir for interactive ray-traced global illumination?
    Liu, Fuyan
    Gan, Junwen
    COMPUTERS & GRAPHICS-UK, 2023, 111 : 37 - 46
  • [33] Interactive Cloud-based Global Illumination for Shared Virtual Environments
    Magro, Mark
    Bugeja, Keith
    Spina, Sandro
    Debattista, Kurt
    2019 11TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES), 2019, : 79 - 86
  • [34] Interactive global illumination in dynamic environments using commodity graphics hardware
    Nijasure, M
    Pattanaik, S
    Goel, V
    11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS, 2003, : 450 - 454
  • [35] Spatio-Temporal Filtering of Indirect Lighting for Interactive Global Illumination
    Chen, Ying-Chieh
    Lei, Su Ian Eugene
    Chang, Chun-Fa
    COMPUTER GRAPHICS FORUM, 2012, 31 (01) : 189 - 201
  • [36] Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field
    Bauszat, P.
    Eisemann, M.
    John, S.
    Magnor, M.
    COMPUTER GRAPHICS FORUM, 2015, 34 (01) : 265 - 276
  • [37] The holodeck ray cache: An interactive rendering system for global illumination in nondiffuse environments
    Ward, G
    Simmons, M
    ACM TRANSACTIONS ON GRAPHICS, 1999, 18 (04): : 361 - 398
  • [38] An Interactive 3D Exhibition System with Global Illumination for Digital Museum
    Bai, Gang
    Qi, Yue
    LEARNING BY PLAYING: GAME-BASED EDUCATION SYSTEM DESIGN AND DEVELOPMENT, 2009, 5670 : 85 - 92
  • [39] Towards Interactive Global Illumination Effects via Sequential Monte Carlo Adaptation
    Pegoraro, Vincent
    Brownlee, Carson
    Shirley, Peter S.
    Parker, Steven G.
    RT08: IEEE/EG SYMPOSIUM ON INTERACTIVE RAY TRACING 2008, PROCEEDINGS, 2008, : 107 - 114
  • [40] State of the art in global illumination for interactive applications and high-quality animations
    Damez, C
    Dmitriev, K
    Myszkowski, K
    COMPUTER GRAPHICS FORUM, 2003, 22 (01) : 55 - 77