共 50 条
- [41] Learning Analytics Framework for Improving Performance to Students through Educational Virtual Worlds [J]. INTERNATIONAL JOURNAL OF EDUCATION AND INFORMATION TECHNOLOGIES, 2020, 14 : 8 - 13
- [46] THE EFFECTS OF DISCOUNT PRICING AND BUNDLING ON THE SALES OF GAME AS A SERVICE: AN EMPIRICAL INVESTIGATION [J]. JOURNAL OF ELECTRONIC COMMERCE RESEARCH, 2019, 20 (01): : 21 - 34
- [47] AN EMPIRICAL-INVESTIGATION OF THE EFFECT OF VIRTUAL COLLIMATED DISPLAYS ON VISUAL PERFORMANCE [J]. PROCEEDINGS OF THE FIFTH INTERNATIONAL SYMPOSIUM ON AVIATION PSYCHOLOGY, VOLS 1 AND 2, 1989, : 743 - 748
- [49] The Effect of Degree of Immersion upon Learning Performance in Virtual Reality Simulations for Medical Education [J]. MEDICINE MEETS VIRTUAL REALITY 15: IN VIVO, IN VITRO, IN SILICO: DESIGNING THE NEXT IN MEDICINE, 2007, 125 : 155 - +
- [50] Enjoyment of a Counter-Hedonic Serious Digital Game: Determinants and Effects on Learning and Self-Efficacy [J]. PSYCHOLOGY OF POPULAR MEDIA CULTURE, 2016, 5 (02): : 157 - 170