Applying the peephole metaphor in a mixed-reality room

被引:7
|
作者
Butz, A [1 ]
Krüger, A
机构
[1] Univ Munich, D-80539 Munich, Germany
[2] Univ Munster, D-4400 Munster, Germany
关键词
Virtual reality;
D O I
10.1109/MCG.2006.10
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This article presents the generalized peephole metaphor, a model of interaction for ubiquitous computing and instrumented environments. The metaphor provides a way of organizing and structuring ubiquitous input and output facilities in instrumented environments consisting of several distributed but coordinated sensors and displays. Its main idea is to look at the environment as one large display and sensor continuum, in which peepholes provide localized and user-specific windows between the physical environment and a virtual information layer. The metaphor nicely matches models of human perception, for example the fact that humans make use of external representation in their environments and access information by guiding their attention to specific locations. The article presents a specific mixed-reality room and shows how a number of input and output activities can be described in terms of the peephole metaphor. It discusses how the metaphor can cope with scalability and access control and how it supports a family of interaction styles and presentation methods in instrumented environments. It analyzes the technological requirements for implementing the peephole metaphor and show that it works well with the limited hardware already available, such as projector-camera units, wall-mounted displays, and portable screens. © 2006 IEEE.
引用
收藏
页码:56 / 63
页数:8
相关论文
共 50 条
  • [31] Novel infrastructures for supporting mixed-reality experiences
    Radenkovic, M
    [J]. IEEE MULTIMEDIA, 2005, 12 (02) : 12 - 19
  • [32] Learning a Foreign Language in a Mixed-Reality Environment
    Blanca Ibanez, Maria
    Delgado Kloos, Carlos
    Leony, Derick
    Garcia Rueda, Jose Jesus
    Maroto, David
    [J]. IEEE INTERNET COMPUTING, 2011, 15 (06) : 44 - 47
  • [33] Teaching and Learning in the Mixed-Reality Science Classroom
    Lisa Tolentino
    David Birchfield
    Colleen Megowan-Romanowicz
    Mina C. Johnson-Glenberg
    Aisling Kelliher
    Christopher Martinez
    [J]. Journal of Science Education and Technology, 2009, 18 : 501 - 517
  • [34] A Mixed-Reality System for Breast Surgical Planning
    Perkins, Stephanie L.
    Lin, Michael A.
    Srinivasan, Subashini
    Wheeler, Amanda J.
    Hargreaves, Brian A.
    Daniel, Bruce L.
    [J]. ADJUNCT PROCEEDINGS OF THE 2017 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT), 2017, : 269 - 274
  • [35] A Mixed-Reality Environment for Digital Control Systems
    Henke, K.
    Wuttke, H. -D.
    [J]. INTERNATIONAL JOURNAL OF ONLINE ENGINEERING, 2006, 2 (02)
  • [36] Developing xReality objects for mixed-reality environments
    Pena-Rios, Anasol
    Callaghan, Vic
    Gardner, Michael
    Alhaddad, Mohammed J.
    [J]. WORKSHOP PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON INTELLIGENT ENVIRONMENTS, 2013, 17 : 190 - 200
  • [37] Mixed-Reality Store on the Other Side of a Tablet
    Ohta, Masaya
    Nagano, Shunsuke
    Niwa, Hotaka
    Yamashita, Katsumi
    [J]. 2015 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, 2015, : 192 - 193
  • [38] Exploring Mixed-Reality Simulation Using TGfU
    Neutzling, M.
    Pagnano-Richardson, K.
    Sheehy, D.
    [J]. RESEARCH QUARTERLY FOR EXERCISE AND SPORT, 2016, 87 : S81 - S81
  • [39] Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies
    Kasapakis, Vlasios
    Gavalas, Damianos
    Dzardanova, Elena
    [J]. ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY, ACE 2017, 2018, 10714 : 1 - 13
  • [40] Effect of Intraoperative Mixed-Reality use on Nonsurgical Team Members in the Neurosurgical Operating Room: An Explorative Study
    Kos, T. M.
    Haaksman, S.
    Regli, L.
    van Doormaal, T. P. C.
    Colombo, E.
    [J]. WORLD NEUROSURGERY, 2023, 180 : e219 - e225