共 50 条
- [1] Real-time GPU-based simulation of dynamic terrain [J]. ADVANCES IN VISUAL COMPUTING, PT 1, 2006, 4291 : 891 - +
- [2] GPU-based Morphing Terrain Real-time Shadow Algorithm [J]. 2009 INTERNATIONAL SYMPOSIUM ON WEB INFORMATION SYSTEMS AND APPLICATIONS, PROCEEDINGS, 2009, : 198 - 201
- [3] A GPU-based Method for Real-time Simulation of Eastern Painting [J]. GRAPHITE 2007: 5TH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES IN AUSTRALASIA AND SOUTHERN ASIA, PROCEEDINGS, 2007, : 111 - 118
- [4] GPU-based real-time crowd rendering [J]. Beijing Gongye Daxue Xuebao / Journal of Beijing University of Technology, 2009, 35 (10): : 1434 - 1440
- [5] GPU-based Real-time Face Detector [J]. 2012 9TH INTERNATIONAL CONFERENCE ON UBIQUITOUS ROBOTS AND AMBIENT INTELLIGENCE (URAL), 2012, : 173 - 175
- [6] GPU-based real-time simulation and rendering of unbounded ocean surface [J]. NINTH INTERNATIONAL CONFERENCE ON COMPUTER AIDED DESIGN AND COMPUTER GRAPHICS, PROCEEDINGS, 2005, : 428 - 433
- [7] A GPU-based method for approximate real-time fluid flow simulation [J]. Mach. Graph. Vis., 2008, 3 (267-278):
- [8] A GPU-Based Multi-agent System for Real-Time Simulations [J]. ADVANCES IN PRACTICAL APPLICATIONS OF AGENTS AND MULTIAGENT SYSTEMS, 2010, 70 : 15 - 24
- [9] GPU-based real-time deformation with normal reconstruction [J]. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 2007, 4469 : 667 - +
- [10] GPU-based real-time RGBD data filtering [J]. Journal of Real-Time Image Processing, 2018, 14 : 323 - 340