共 50 条
- [31] The Application of AI in the Game Engine of Virtools PROCEEDING OF THE 10TH INTERNATIONAL CONFERENCE ON INTELLIGENT TECHNOLOGIES, 2009, : 19 - 21
- [33] Game AI Hyperparameter Tuning in Rinascimento PROCEEDINGS OF THE 2019 GENETIC AND EVOLUTIONARY COMPUTATION CONFERENCE COMPANION (GECCCO'19 COMPANION), 2019, : 1742 - 1746
- [34] Evolutionary approach to negotiation in game AI 2013 15TH INTERNATIONAL SYMPOSIUM ON SYMBOLIC AND NUMERIC ALGORITHMS FOR SCIENTIFIC COMPUTING (SYNASC 2013), 2014, : 296 - 302
- [35] Efficient Imitation Learning for Game AI 2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020), 2020, : 128 - 135
- [36] EMPOWERING GAME DESIGNERS WITH GENERATIVE AI IADIS-INTERNATIONAL JOURNAL ON COMPUTER SCIENCE AND INFORMATION SYSTEMS, 2023, 18 (02): : 213 - 230
- [38] Fuzzy Control in the Application of Game AI 2011 INTERNATIONAL CONFERENCE ON COMPUTERS, COMMUNICATIONS, CONTROL AND AUTOMATION (CCCA 2011), VOL I, 2010, : 288 - 291
- [40] AI Wolf Contest - Development of Game AI Using Collective Intelligence COMPUTER GAMES: 5TH WORKSHOP ON COMPUTER GAMES, CGW 2016, AND 5TH WORKSHOP ON GENERAL INTELLIGENCE IN GAME-PLAYING AGENTS, GIGA 2016, HELD IN CONJUNCTION WITH THE 25TH INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE, IJCAI 2016, NEW YORK, USA, JULY 9-10, 2016, 2017, 705 : 101 - 115