Puppet Playing: An Interactive Character Animation System with Hand Motion Control

被引:0
|
作者
Luo, Zhiqiang [1 ]
Lin, Chih-Chung [2 ]
Chen, I-Ming [1 ]
Yeo, Song Huat [1 ]
Li, Tsai-Yen [2 ]
机构
[1] Nanyang Technol Univ, Sch Mech & Aerosp Engn, Singapore, Singapore
[2] Natl Chengchi Univ, Dept Comp Sci, Taipei, Taiwan
关键词
Character Animation; SmartGlove; Motion Planning; Puppetry;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Puppetry is a popular art form involving the process of animating the inanimate performing puppets. Puppet playing not only is controlled by artist's hand motions but also follows physical laws and engineering principles. To implement a puppet playing scenario in virtual environments, an interactive animation system is designed by taking into account both the user's hand motion and the constraints of puppet and environment. Here the hand motion is real-time captured and recognized through a new input device, namely SmartGlove. The animation system adapts IMHAP testbed for procedural animation and generates puppet animation based on both the procedural animation technique and motion capture data from SmartGlove. Thus the physical hand motion can either activate the designed procedural animation through motion recognition or tune the parameters of the existing procedural animation to generate new puppet motions. This system allows a user to directly control puppet animation while preserving the high accuracy of motion control. The animation results show that the association of hand motion can smoothly plan and generate each procedure animation and seamlessly blend the gap between key frames. The potential application and improvement of the current animation system are discussed.
引用
收藏
页码:19 / 35
页数:17
相关论文
共 50 条
  • [31] Interactive Character Control with Auto-Regressive Motion Diffusion Models
    Shi, Yi
    Wang, Jingbo
    Jiang, Xuekun
    Lin, Bingkun
    Dai, Bo
    Peng, Xue Bin
    ACM TRANSACTIONS ON GRAPHICS, 2024, 43 (04):
  • [32] Unreal Interactive Puppet Game Development Using Leap Motion
    Huang, An-Pin
    Huang, Fay
    Jhu, Jing-Siang
    2ND INTERNATIONAL CONFERENCE ON MACHINE VISION AND INFORMATION TECHNOLOGY (CMVIT 2018), 2018, 1004
  • [33] Synthesizing Character Animation with Smoothly Decomposed Motion Layers
    Eom, Haegwang
    Choi, Byungkuk
    Cho, Kyungmin
    Jung, Sunjin
    Hong, Seokpyo
    Noh, Junyong
    COMPUTER GRAPHICS FORUM, 2020, 39 (01) : 595 - 606
  • [34] The mobile animator:: Interactive character animation in collaborative virtual environments
    Gutiérrez, M
    Vexo, F
    Thalmann, D
    IEEE VIRTUAL REALITY 2004, PROCEEDINGS, 2004, : 125 - +
  • [35] Rigid-motion-inspired liquid character animation
    Zhang, Guijuan
    Lu, Dianjie
    Zhu, Dengming
    Lv, Lei
    Liu, Hong
    Meng, Xiangxu
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2013, 24 (3-4) : 205 - 213
  • [36] Procedural rhythmic character animation: an interactive Chinese lion dance
    Li, Tsai-Yen
    Chen, Je-Ren
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2006, 17 (05) : 551 - 564
  • [37] Motion Fields for Interactive Character Locomotion
    Lee, Yongjoon
    Wampler, Kevin
    Bernstein, Gilbert
    Popovic, Jovan
    Popovic, Zoran
    ACM TRANSACTIONS ON GRAPHICS, 2010, 29 (06):
  • [38] Motion Fields for Interactive Character Locomotion
    Lee, Yongjoon
    Wampler, Kevin
    Bernstein, Gilbert
    Popovic, Jovan
    Popovic, Zoran
    COMMUNICATIONS OF THE ACM, 2014, 57 (06) : 101 - 108
  • [39] A NOTION FOR INTERACTIVE BEHAVIORAL ANIMATION CONTROL
    WILHELMS, J
    SKINNER, R
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 1990, 10 (03) : 14 - 22
  • [40] Character animation creation using hand-drawn sketches
    Bing-Yu Chen
    Yutaka Ono
    Tomoyuki Nishita
    The Visual Computer, 2005, 21 : 551 - 558