共 50 条
- [21] Efficient Occlusion Culling using Solid Occluders [J]. WSCG 2006: FULL PAPERS PROCEEDINGS: 14TH INTERNATIONAL CONFERENCE IN CENTRAL EUROPE ON COMPUTER GRAPHICS, VISUALIZATION AND COMPUTER VISION 2006, 2006, : 87 - 93
- [23] GPU-based occlusion culling method for terrain [J]. Xitong Fangzhen Xuebao / Journal of System Simulation, 2006, 18 (11): : 3165 - 3167
- [24] Occlusion culling for stereoscopic display of complex mechanical sets [J]. 11TH INTERNATIONAL CONFERENCE INFORMATION VISUALIZATION, 2007, : 786 - 791
- [25] Integrating occlusion culling with view-dependent rendering [J]. VISUALIZATION 2001, PROCEEDINGS, 2001, : 371 - 378
- [26] Occlusion-driven scene sorting for efficient culling [J]. COMPUTER GRAPHICS FORUM, 2006, 25 (04) : 699 - 708
- [27] Geometric simplification for efficient occlusion culling in urban scenes [J]. W S C G ' 2001, VOLS I & II, CONFERENCE PROCEEDINGS, 2001, : 291 - 298
- [28] Efficient occlusion culling for z-buffer systems [J]. COMPUTER GRAPHICS INTERNATIONAL, PROCEEDINGS, 1999, : 78 - 78
- [29] A post-textured architecture for effective occlusion culling [J]. Vision '05: Proceedings of the 2005 International Conference on Computer Vision, 2005, : 262 - 267
- [30] PERCEPTUAL AUDIO SOURCE CULLING FOR VIRTUAL ENVIRONMENTS [J]. DAFX 16: 19TH INTERNATIONAL CONFERENCE ON DIGITAL AUDIO EFFECTS, 2016, : 201 - 208