Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents

被引:77
|
作者
Papay, Orsolya [1 ,2 ]
Urban, Robert [1 ]
Griffiths, Mark D. [3 ]
Nagygyoergy, Katalin [1 ,2 ]
Farkas, Judit [1 ,2 ]
Koekoenyei, Gyoengyi [1 ]
Felvinczi, Katalin [1 ]
Olah, Attila [1 ]
Elekes, Zsuzsanna [4 ]
Demetrovics, Zsolt [1 ]
机构
[1] Eotvos Lorand Univ, Inst Psychol, H-1064 Budapest, Hungary
[2] Eotvos Lorand Univ, Sch Psychol, H-1064 Budapest, Hungary
[3] Nottingham Trent Univ, Psychol Div, Nottingham, England
[4] Corvinus Univ Budapest, Inst Sociol & Social Policy, Budapest, Hungary
关键词
OF-FIT INDEXES; ADDICTION; DEPENDENCY;
D O I
10.1089/cyber.2012.0484
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The rise and growing popularity of online games has led to the appearance of excessive gaming that in some cases can lead to physical and psychological problems. Several measures have been developed to explore the nature and the scale of the phenomenon. However, few measures have been validated psychometrically. The aim of the present study was to test the psychometric properties of the 12-item Problematic Online Gaming Questionnaire Short-Form (POGQ-SF) and to assess the prevalence of problematic online gaming. Data collection was carried out to assess the prevalence of problematic online gaming in a national representative adolescent sample by using an offline (pen and pencil) method. A total of 5,045 secondary school students were assessed (51% male, mean age 16.4 years, SD = 0.9 years) of which 2,804 were gamers (65.4% male, mean age 16.4 years, SD = 0.9 years). Confirmatory factor analysis was applied to test the measurement model of problematic online gaming, and latent profile analysis was used to identify the proportion of gamers whose online game use can be considered problematic. Results showed that the original six-factor model yielded appropriate fit to the data, and thus the POGQ-SF has appropriate psychometric properties. Latent profile analysis revealed that 4.6% of the adolescents belong to a high risk group and an additional 13.3% to a low risk group. Due to its satisfactory psychometric characteristics, the 12-item POGQ-SF appears to be an adequate tool for the assessment of problematic online gaming.
引用
收藏
页码:340 / 348
页数:9
相关论文
共 50 条
  • [31] The relationship between dissociation symptoms, sleep disturbances, problematic internet use and online gaming in adolescents
    Gundogdu, Ummugulsum
    Eroglu, Mehtap
    [J]. PSYCHOLOGY HEALTH & MEDICINE, 2022, 27 (03) : 686 - 697
  • [32] Association Between Problematic Online Gaming and Subsequent Psychotic Experiences in Adolescents: A Birth Cohort Study
    Narita, Zui
    Yamasaki, Syudo
    Yamaguchi, Satoshi
    Ando, Shuntaro
    Nishida, Atsushi
    [J]. BJPSYCH OPEN, 2024, 10 : S66 - S67
  • [33] Association Between Problematic Online Gaming and Subsequent Psychotic Experiences in Adolescents: A Birth Cohort Study
    Narita, Zui
    Yamasaki, Syudo
    Yamaguchi, Satoshi
    Ando, Shuntaro
    Nishida, Atsushi
    [J]. BJPSYCH OPEN, 2024, 10 : S66 - S67
  • [34] Project Massive: Self-Regulation and Problematic Use of Online Gaming
    Seay, A. Fleming
    Kraut, Robert E.
    [J]. CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, VOLS 1 AND 2, 2007, : 829 - 838
  • [35] Utility of Parental Mediation Model on Youth's Problematic Online Gaming
    Benrazavi, Rahim
    Teimouri, Misha
    Griffiths, Mark D.
    [J]. INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION, 2015, 13 (06) : 712 - 727
  • [36] Utility of Parental Mediation Model on Youth’s Problematic Online Gaming
    Rahim Benrazavi
    Misha Teimouri
    Mark D. Griffiths
    [J]. International Journal of Mental Health and Addiction, 2015, 13 : 712 - 727
  • [37] THE INFLUENCE OF PREPOTENT RESPONSE INHIBITION AND DECISION MAKING ON PROBLEMATIC ONLINE GAMING
    Deleuze, J.
    Billieux, J.
    [J]. ALCOHOL AND ALCOHOLISM, 2014, 49
  • [38] Underlying Factors of Problematic Online Gaming Behavior: Age, Intensity, and Genre
    Sendurur, Emine
    Sendurur, Polat
    [J]. ADDICTA-THE TURKISH JOURNAL ON ADDICTIONS, 2018, 5 (04): : 747 - 764
  • [39] A vacation from your mind: Problematic online gaming is a stress response
    Snodgrass, Jeffrey G.
    Lacy, Michael G.
    Dengah, H. J. Francois, II
    Eisenhauer, Scarlett
    Batchelder, Greg
    Cookson, Robert J.
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2014, 38 : 248 - 260
  • [40] The relationship between online gaming motivation, self-concept clarity and tendency toward problematic gaming
    Sporcic, Berislav
    Glavak-Tkalic, Renata
    [J]. CYBERPSYCHOLOGY-JOURNAL OF PSYCHOSOCIAL RESEARCH ON CYBERSPACE, 2018, 12 (01):