Real-time simulation of large-scale neural architectures for visual features computation based on GPU

被引:9
|
作者
Chessa, Manuela [1 ]
Bianchi, Valentina [1 ]
Zampetti, Massimo [1 ]
Sabatini, Silvio P. [1 ]
Solari, Fabio [1 ]
机构
[1] Univ Genoa, Dept Informat Bioengn Robot & Syst Engn, I-16145 Genoa, Italy
关键词
Visual neural model; population coding; binocular energy model; disparity computation; GPGPU; SPATIAL-FREQUENCY; ENERGY MODELS; CELLS; NORMALIZATION; ORIENTATION; PERCEPTION; ALGORITHMS; RESPONSES;
D O I
10.3109/0954898X.2012.737500
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The intrinsic parallelism of visual neural architectures based on distributed hierarchical layers is well suited to be implemented on the multi-core architectures of modern graphics cards. The design strategies that allow us to optimally take advantage of such parallelism, in order to efficiently map on GPU the hierarchy of layers and the canonical neural computations, are proposed. Specifically, the advantages of a cortical map-like representation of the data are exploited. Moreover, a GPU implementation of a novel neural architecture for the computation of binocular disparity from stereo image pairs, based on populations of binocular energy neurons, is presented. The implemented neural model achieves good performances in terms of reliability of the disparity estimates and a near real-time execution speed, thus demonstrating the effectiveness of the devised design strategies. The proposed approach is valid in general, since the neural building blocks we implemented are a common basis for the modeling of visual neural functionalities.
引用
收藏
页码:272 / 291
页数:20
相关论文
共 50 条
  • [21] Real-Time Large-Scale Visual Concept Detection with Linear Classifiers
    Sjoberg, Mats
    Koskela, Markus
    Ishikawa, Satoru
    Laaksonen, Jorma
    2012 21ST INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION (ICPR 2012), 2012, : 421 - 424
  • [22] Large-scale, real-time visual-inertial localization revisited
    Lynen, Simon
    Zeisl, Bernhard
    Aiger, Dror
    Bosse, Michael
    Hesch, Joel
    Pollefeys, Marc
    Siegwart, Roland
    Sattler, Torsten
    INTERNATIONAL JOURNAL OF ROBOTICS RESEARCH, 2020, 39 (09): : 1061 - 1084
  • [23] Real-time hierarchical stereo Visual SLAM in large-scale environments
    Schleicher, David
    Bergasa, Luis M.
    Ocana, Manuel
    Barea, Rafael
    Lopez, Elena
    ROBOTICS AND AUTONOMOUS SYSTEMS, 2010, 58 (08) : 991 - 1002
  • [24] An operational real-time large-scale visual mosaicking and navigation system
    Richmond, Kristof
    Rock, Stephen M.
    OCEANS 2006, VOLS 1-4, 2006, : 1245 - 1250
  • [25] Distributed Computation Particle Filters on GPU Architectures for Real-Time Control Applications
    Chitchian, Mehdi
    Simonetto, Andrea
    van Amesfoort, Alexander S.
    Keviczky, Tamas
    IEEE TRANSACTIONS ON CONTROL SYSTEMS TECHNOLOGY, 2013, 21 (06) : 2224 - 2238
  • [26] VERY LARGE-SCALE INTEGRATION (VLSI) APPROACH TO REAL-TIME COMPUTATION PROBLEMS
    JOHNSSON, L
    COHEN, D
    PROCEEDINGS OF THE SOCIETY OF PHOTO-OPTICAL INSTRUMENTATION ENGINEERS, 1981, 298 : 48 - 58
  • [27] Quad-RRT: A real-time GPU-based global path planner in large-scale real environments
    Hidalgo-Paniagua, Alejandro
    Pedro Bandera, Juan
    Ruiz-de-Quintanilla, Manuel
    Bandera, Antonio
    EXPERT SYSTEMS WITH APPLICATIONS, 2018, 99 : 141 - 154
  • [28] A Real-time GPU Implementation of the SIFT Algorithm for Large-Scale Video Analysis Tasks
    Fassold, Hannes
    Rosner, Jakub
    REAL-TIME IMAGE AND VIDEO PROCESSING 2015, 2015, 9400
  • [29] Real-time Flame Simulation Based on GPU
    Wei, Wei
    Huang, Yanqiong
    MECHANICAL ENGINEERING AND INTELLIGENT SYSTEMS, PTS 1 AND 2, 2012, 195-196 : 723 - +
  • [30] Power analysis of large-scale, real-time neural networks on SpiNNaker
    Stromatias, Evangelos
    Galluppi, Francesco
    Patterson, Cameron
    Furber, Steve
    2013 INTERNATIONAL JOINT CONFERENCE ON NEURAL NETWORKS (IJCNN), 2013,