Game Analysis on the Formation Mechanism of Virtual Community Order

被引:0
|
作者
Gao Xianzhong [1 ]
Bai Shuying [1 ]
机构
[1] Harbin Inst Technol, Sch Management, Harbin 150006, Peoples R China
来源
PROCEEDINGS OF 2008 INTERNATIONAL CONFERENCE ON CONSTRUCTION & REAL ESTATE MANAGEMENT, VOLS 1 AND 2 | 2008年
关键词
virtual community; social order; evolutionary game;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
With widely use of Internet, supply of virtual community order has become one of the most meaningful social issues in the present. In this context, the research aimed at providing decision-making basis for virtual community governance by studying the mechanism of virtual community order. Basing on the lessons of Hayek's thought that social order was divided into endogenous order and exogenous order and the lessons of gambling analysis method which was used to analyze social orders by academics in recent years, the article inquired into the producing mechanism of virtual community endogenous order and exogenous order. The findings of the research proved that the generation process of virtual community is the game process among Internet users and managers. The findings of the research also proved that rules of cyberspace depended on the game rules. Thus to improve the level of virtual community order, it needed to maintain good relationship among Internet users and managers.
引用
收藏
页码:501 / 504
页数:4
相关论文
共 50 条
  • [1] A Survey and Analysis of the Psychology of Vegetable Game Players in Virtual Community
    Wu Haiming
    Zhang Zhimin
    PROCEEDINGS OF THE FOURTH INTERNATIONAL SYMPOSIUM ON EDUCATION MANAGEMENT AND KNOWLEDGE INNOVATION ENGINEERING, VOLS 1 AND 2, 2011, : 1036 - 1040
  • [2] Game analysis and mechanism design on information sharing in virtual enterprise
    CAD Center, Huazhong University of Science and Technology, Wuhan 430074, China
    不详
    Jisuanji Jicheng Zhizao Xitong, 2007, 8 (1566-1571):
  • [3] Analysis of game relations in the order of intelligent community co-governance
    Zhao, Chenguang
    Li, Qi
    BASIC & CLINICAL PHARMACOLOGY & TOXICOLOGY, 2019, 125 : 131 - 132
  • [4] Game Analysis on the Lower Bound of Optimal Interval of Knowledge Heterogeneity in Virtual Practice Community
    Liu, Jing
    Ma, Yanyang
    Guo, Yanli
    Chen, Jianbin
    2016 INTERNATIONAL CONFERENCE ON LOGISTICS, INFORMATICS AND SERVICE SCIENCES (LISS' 2016), 2016,
  • [5] Psychological contract model for knowledge collaboration in virtual community of practice: An analysis based on the game theory
    Wei, Wei
    Wang, Jun
    Chen, Xuanyi
    Yang, Jing
    Min, Xiaowei
    APPLIED MATHEMATICS AND COMPUTATION, 2018, 329 : 175 - 187
  • [6] Sustainable society via complexity analysis of the relationship between virtual game reward mechanism and addiction
    Zhang, Guoshuai
    Wu, Jiaji
    Jeon, Gwanggil
    Chen, Yuan
    Wang, Yuhui
    Tan, Mingzhou
    SUSTAINABLE CITIES AND SOCIETY, 2022, 81
  • [7] Cloud Federations in the Sky: Formation Game and Mechanism
    Mashayekhy, Lena
    Nejad, Mahyar Movahed
    Grosu, Daniel
    IEEE TRANSACTIONS ON CLOUD COMPUTING, 2015, 3 (01) : 14 - 27
  • [8] The Bolo game: Exploration of a high-tech virtual community
    Moore, EG
    Mazvancheryl, SK
    Rego, LL
    ADVANCES IN CONSUMER RESEARCH, VOL 23: RESEARCH FRAME SYNERGIES, 1996, 23 : 167 - 171
  • [9] A pricing game strategy with virtual prosumer guidance in community grid
    Hu, Qihao
    Chi, Ming
    Liu, Zhi-Wei
    IET RENEWABLE POWER GENERATION, 2023, 17 (11) : 2701 - 2710
  • [10] Virtual community: A sociocognitive analysis
    Granitz, NA
    Ward, JC
    ADVANCES IN CONSUMER RESEARCH, VOL 23: RESEARCH FRAME SYNERGIES, 1996, 23 : 161 - 166