Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure

被引:2
|
作者
Praiwattana, Pisit [1 ]
El Rhalibi, Abdennour [1 ]
机构
[1] Liverpool John Moores Univ, Dept Comp Sci, Byrom St, Liverpool L3 3AF, Merseyside, England
来源
E-LEARNING AND GAMES, EDUTAINMENT 2017 | 2017年 / 10345卷
关键词
Crisis simulation framework; Procedural computer generation; Agent-based system;
D O I
10.1007/978-3-319-65849-0_9
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Crisis is an infrequent and unpredictable event. Training and preparation process requires tools for representation of crisis context. Particularly, Crisis Event consists of different situations which can occur at the same time combining into complex situation and becoming a challenge in collaboration of several crisis management departments. Studying of Resource distribution also improving an effectively in solving the ongoing crisis. By integrating modern game technology, development process of assistance and simulation system can become a cost-effective solution to allow observation and test practice procedures. Therefore, we aim to discuss and provide an implementation design choices of general framework tool for representing of coverage terrain, resources, different stakeholders and structure of crisis scenario using Unity3D game engine technology. The paper focuses on the procedural generation of complex 3D environment for crisis scenarios generation and disaster management, and introduces the framework, structure, functions and the visualization, and performance evaluation of the framework.
引用
收藏
页码:75 / 84
页数:10
相关论文
共 50 条
  • [21] A game-based framework for crowdsourced data labeling
    Jingru Yang
    Ju Fan
    Zhewei Wei
    Guoliang Li
    Tongyu Liu
    Xiaoyong Du
    The VLDB Journal, 2020, 29 : 1311 - 1336
  • [22] Towards a Framework for Metacognition in Game-Based Learning
    Braad, Eelco
    Degens, Nick
    Usselsteijn, Wijnand
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 101 - 109
  • [23] An Efficient Framework for Game-Based Learning activity
    Chew, Boon-Seng
    PROCEEDINGS OF 2017 IEEE 6TH INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2017, : 147 - 150
  • [24] Transforming a Theoretical Framework to Design Cards: LEAGUE Ideation Toolkit for Game-Based Learning Design
    Tahir, Rabail
    Wang, Alf Inge
    SUSTAINABILITY, 2020, 12 (20) : 1 - 25
  • [25] Using game-based simulation in graduate education
    Anderson, Dennis M.
    EISTA '06: 4TH INT CONF ON EDUCATION AND INFORMATION SYSTEMS: TECHNOLOGIES AND APPLICAT/SOIC'06: 2ND INT CONF ON SOCIAL AND ORGANIZATIONAL INFORMATICS AND CYBERNETICS, VOL I, 2006, : 204 - 206
  • [26] Design and implementation of simulation grid framework based on globus
    Li, Peng
    Wei, Jun-Hu
    Tian, Jia
    Dong, Xiao-Long
    Xitong Fangzhen Xuebao / Journal of System Simulation, 2008, 20 (24): : 6696 - 6702
  • [27] IMPLEMENTATION OF A DIGITAL GAME-BASED TURKISH LANGUAGE EDUCATION
    Boyaci, S. D. Belet
    Ozer, F.
    Guner, M.
    EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 7933 - 7933
  • [28] Eye Tracking in Game-based Learning Research and Game Design
    Kiili, Kristian
    Ketamo, Harri
    Kickmeier-Rust, Michael D.
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2014, 1 (02): : 51 - 65
  • [29] Data Analytics Framework for A Game-based Rehabilitation System
    Liang, Jiongqian
    Fuhry, David
    Maung, David
    Borstad, Alexandra
    Crawfis, Roger
    Gauthier, Lynne
    Nandi, Arnab
    Parthasarathy, Srinivasan
    DH'16: PROCEEDINGS OF THE 2016 DIGITAL HEALTH CONFERENCE, 2016, : 67 - 76
  • [30] Game-based structural debriefing How can teachers design game-based curricula for systems thinking?
    Kim, Yoon Jeon
    Pavlov, Oleg
    INFORMATION AND LEARNING SCIENCES, 2019, 120 (9/10) : 567 - 588