An Authoring Tool for Location-based Mobile Games with Augmented Reality features

被引:5
|
作者
Noleto, Carleandro [1 ]
Lima, Messias [1 ]
Maia, Luis F. [1 ,2 ]
Viana, Windson [1 ]
Trinta, Fernando [1 ]
机构
[1] Univ Fed Ceara, Grp Comp Networks Software Engn & Syst GREat, Fortaleza, Ceara, Brazil
[2] Fed Inst Educ Maranhao, Caxias, Brazil
关键词
Pervasive Games; Location-based Games; Augmented Reality; Authoring Tools;
D O I
10.1109/SBGames.2015.12
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents an authoring tool for building location-based mobile games, enhanced with augmented reality capabilities. These games are a subclass of pervasive games in which the gameplay evolves and progresses according to player's location. We have conducted a literature review on authoring tools and pervasive games to (i) collect the common scenarios of current location-based mobile games, and (ii) features of authoring tools for these games. Additionally, we have also used the focus groups methodology to find new scenarios for location-based mobile games, in particular regarding how augmented reality can be used in these games. Both literature review and focus groups provide us a set of requirements to design a software architecture for our authoring tool, a web-based application where games are created and executed. In our approach, games are designed as a set of missions that can be ordered or not. Players use mobile devices to perform these missions in order to complete each game. Our main objective is to provide a software solution to enable non-programmers users to design, build and run location-based mobile games. In order to evaluate our tool, we present a game design called "Battle for Fortaleza", and how this game is implemented in our solution.
引用
收藏
页码:99 / 108
页数:10
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