Augmented play: An analysis of augmented reality features in location-based games

被引:3
|
作者
Alha, Kati [1 ]
Leorke, Dale [1 ]
Koskinen, Elina [1 ]
Paavilainen, Janne [1 ]
机构
[1] Tampere Univ, Kanslerinrinne 1, FI-33014 Tampere, Finland
基金
芬兰科学院;
关键词
Augmented reality; location-based games; mobile games;
D O I
10.1177/13548565231156495
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
As well as popularising location-based games, Pokemon GO helped connect location-based play with augmented reality (AR), bringing this still-nascent technology into the mainstream. Despite growing use of AR, its long-promised revolutionary potential remains stifled by limited innovation, technical barriers and lack of uptake by users. To explore how AR figures into location-based games, we analysed 11 location-based games with AR features. We identify four overarching ways these games incorporate the physical environment into gameplay: through superimposition, blending, immersivity and materiality. Our findings show that AR is most commonly a gimmick rather than a central element of the game experience and remains substantially hindered by technical glitches and limitations. While more advanced and deeply integrated AR mechanics are emerging, its use in location-based games remain far from the 'technological imaginaries' that have accompanied its development as AR continually oscillates between its status as a 'mundane' and 'always-imminent' technology.
引用
收藏
页码:342 / 361
页数:20
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