Development of a Whack-a-mole Game with Haptic Feedback for Rehabilitation

被引:6
|
作者
Tokuyama, Yoshimasa [1 ]
Rajapakse, R. P. C. Janaka [2 ]
Miya, Shougo [3 ]
Konno, Kouichi [4 ]
机构
[1] Tokyo Polytech Univ, Dept Media Engn, Atsugi, Kanagawa, Japan
[2] Tainan Natl Univ Arts, Grad Inst Animat & Film Art, Tainan, Japan
[3] Comsis Co Ltd, Yokohama, Kanagawa, Japan
[4] Iwate Univ, Dept Comp & Informat Sci, Morioka, Iwate, Japan
关键词
haptic games; rehabilitation; force feedback; computer games; healthcare;
D O I
10.1109/NicoInt.2016.6
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The main purpose of computer game is to immerse a user in a virtual environment. The perception of immersion experience has been used to develop virtual reality applications for game-based learning, healthcare, rehabilitation, etc. In traditional games, the user immersion is performed through the sense of visuals and sounds with interactions through 2D input devices like mouse and keyboards. Haptic technology can simulate tactile and kinesthetic sensations in virtual environments. Recently developed games take advantage of the haptic effects offered by some devices such as joysticks, gamepads and haptic devices. However, the main criticism of haptic-driven game development is that the real-time interactions must allow graphical updates of 30 Hz and a much higher frequency of 1 kHz for haptic feedback. This real-time interaction and feedback are very important for development of rehabilitation applications. The main goal of our research is to enable real time simulation of force feedback for rehabilitation games. This paper presents a framework for developing the virtual whack-a-mole game for rehabilitation based on haptic display. The proposed framework introduces a collision handling method to compute feedback force and provide realistic feedback through the haptic device.
引用
收藏
页码:29 / 35
页数:7
相关论文
共 50 条
  • [41] The "Whack-a-Mole" Challenge of Hypnosis Research: A Commentary Regarding "Guidelines for the Assessment of Efficacy of Clinical Hypnosis Applications"
    Yapko, Michael D.
    [J]. INTERNATIONAL JOURNAL OF CLINICAL AND EXPERIMENTAL HYPNOSIS, 2022, 70 (03) : 220 - 226
  • [42] A microbial game of whack-a-mole: clinical case series of the urethral uncloaking phenomenon caused by Corynebacterium glucuronolyticum in men treated for Chlamydia trachomatis urethritis
    Tomislav Meštrović
    [J]. Infection, 2019, 47 : 121 - 124
  • [44] Development of a Haptic Feedback Swallowing Rehabilitation Tool
    Palte, I. C.
    Mocchetti, V.
    Doshi, T.
    Dunham, S.
    Rameau, A.
    [J]. JOURNAL OF THE AMERICAN GERIATRICS SOCIETY, 2020, 70 : S254 - S255
  • [45] Mitigating alemtuzumab-associated autoimmunity in MS A "whack-a-mole" B-cell depletion strategy
    Meltzer, Ethan
    Campbell, Sarah
    Ehrenfeld, Benjamin
    Cruz, Roberto A.
    Steinman, Lawrence
    Parsons, Matthew S.
    Zamvil, Scott S.
    Frohman, Elliot M.
    Frohman, Teresa C.
    [J]. NEUROLOGY-NEUROIMMUNOLOGY & NEUROINFLAMMATION, 2020, 7 (06):
  • [47] Utility of needle electromyography on evaluation of the "whack-a-mole" sign to improve effectiveness of botulinum toxin treatment for cervical dystonia
    Iijima, M.
    [J]. JOURNAL OF THE NEUROLOGICAL SCIENCES, 2017, 381 : 179 - 180
  • [48] Whack-a-Mole: Software-defined Networking driven Multi-level DDoS defense for Cloud environments
    Nguyen, Minh
    Pal, Amitangshu
    Debroy, Saptarshi
    [J]. PROCEEDINGS OF THE 2018 IEEE 43RD CONFERENCE ON LOCAL COMPUTER NETWORKS (LCN), 2018, : 493 - 501
  • [49] Development of a Puzzle-box Game with Haptic Feedback
    Tokuyama, Yoshimasa
    Rajapakse, R. P. C. Janaka
    Miyazato, Tsubasa
    Konno, Kouichi
    Hung, Yi-Ping
    [J]. INTERNATIONAL WORKSHOP ON ADVANCED IMAGE TECHNOLOGY (IWAIT) 2019, 2019, 11049
  • [50] Heterogeneity or transformation? A whack-a-mole case of EGFR-mutant lung adenocarcinoma and small cell carcinoma: A case report
    Ninomaru, Taira
    Hata, Akito
    Hara, Shigeo
    Komatsu, Masato
    [J]. THORACIC CANCER, 2022, 13 (16) : 2394 - 2397