A Case Study for the Design and Implementation of Immersive Experiences in Support of Sicilian Cultural Heritage

被引:1
|
作者
Barbera, Roberto [1 ]
Condorelli, Francesca [2 ]
Di Gregorio, Giuseppe [2 ]
Di Piazza, Giuseppe [5 ]
Farella, Mariella [3 ,4 ,5 ]
Lo Bosco, Giosue [3 ,5 ]
Megvinov, Andrey [5 ]
Pirrone, Daniele [5 ]
Schicchi, Daniele [3 ,5 ]
Zora, Antonino [5 ]
机构
[1] E Maiorana Univ Catania, Dept Phys & Astron, Piazza Univ 2, I-95131 Catania, Italy
[2] Univ Catania, Dept Civil Engn & Architecture, Piazza Univ 2, I-95131 Catania, Italy
[3] Univ Palermo, Dept Comp Sci, Via Archirafi 34, I-90123 Palermo, Italy
[4] Inst Educ Technol, Natl Res Council Italy, Via Ugo La Malfa 153, I-90146 Palermo, Italy
[5] Euro Mediterranean Inst Sci & Technol, Dept Sci Technol Innovat, Via Michele Miraglia 20, I-90133 Palermo, Italy
关键词
Virtual reality; Cultural heritage; CAVE; VR-headset; Virtual heritage; REALITY;
D O I
10.1007/978-3-031-13321-3_16
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual Reality (VR) is a robust tool for sponsoring Cultural Heritage sites. It enables immersive experiences in which the user can enjoy the cultural assets virtually, behaving as he/she would do in the real world. The covid-19 pandemic has shed light on the importance of using VR in cultural heritage, showing advantages for the users that can visit the site safely through specific devices. In this work, we present the processes that lead to the creation of an immersive app that makes explorable a famous cultural asset in Sicily, the church of SS. Crocifisso al Calvario. The application creation process will be described in each of its parts, beginning from the digital acquisition of the cultural asset to the development of the user interface. The application is provided for three different VR devices: smartphones equipped with cardboards, headsets, and CAVE. The paper is supported by the 3DLab-Sicilia project, whose main objective is to sponsor the creation, development, and validation of a sustainable infrastructure that interconnects three main Sicilian centres specialized in augmented and virtual reality.
引用
收藏
页码:174 / 185
页数:12
相关论文
共 50 条
  • [31] A Holistic User-Centered Approach to Immersive Digital Cultural Heritage Installations: Case Vrouw Maria
    Reunanen, Markku
    Diaz, Lily
    Horttana, Tommi
    ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, 2015, 7 (04):
  • [32] El-FnaVR: An Immersive Virtual Reality Representation of Jemaa El-Fna in Marrakech for Intangible Cultural Heritage Experiences
    Khalloufi, Hamza
    Zaifri, Mohamed
    Kadri, Mohammed
    Benlahbib, Abdessamad
    Kaghat, Fatima Zahra
    Azough, Ahmed
    IEEE ACCESS, 2024, 12 (9331-9349): : 9331 - 9349
  • [33] Experiences in using the SOMT method to support the design and implementation of a network simulator
    Rodriguez, Manuel
    Parra, Jose Maria
    SDL 2007: DESIGN FOR DEPENDABLE SYSTEMS, PROCEEDINGS, 2007, 4745 : 186 - +
  • [34] Sustainable Design, Cultural Landscapes and Heritage Parks; the Case of the Mondego River
    Martins, A. Nuno
    SUSTAINABLE DEVELOPMENT, 2016, 24 (05) : 330 - 343
  • [35] Cultural Routes and Networks of Knowledge: Identity and Valorization of Cultural Heritage and European Heritage. The Case Study of Piedmont
    Beltramo, S.
    ALMATOURISM-JOURNAL OF TOURISM CULTURE AND TERRITORIAL DEVELOPMENT, 2013, 4 (07): : 13 - 43
  • [36] ERP implementation and cultural issues: A case study
    Rahmati, Nasrin
    INFORMATION MANAGEMENT IN THE MODERN ORGANIZATIONS: TRENDS & SOLUTIONS, VOLS 1 AND 2, 2008, : 748 - 755
  • [37] Conceptualizing the experiences of heritage tourists - A case study of New Lanark World Heritage Village
    Beeho, AJ
    Prentice, RC
    TOURISM MANAGEMENT, 1997, 18 (02) : 75 - 87
  • [39] Historical Cultural Art Heritage Come Alive: Interactive Design in Taiwan Palace Museum as a Case Study
    Liu Danyun
    Jiun, Cheong Yeong
    PROCEEDINGS OF THE 2016 INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA (VSMM), 2016,
  • [40] Study on the Cultural Heritage and Three-Dimensional Simulation in the Design of City Cultural Square
    Xiao, Yu
    PROCEEDINGS OF THE 2017 INTERNATIONAL CONFERENCE ON CULTURE, EDUCATION AND FINANCIAL DEVELOPMENT OF MODERN SOCIETY (ICCESE 2017), 2017, 103 : 563 - 567