Rendering Algorithm of the Sky Illumination Based on GPU

被引:0
|
作者
Yu, Wenlong [1 ]
Zhang, Limin [2 ]
机构
[1] Naval Aeronaut Engn Inst, Dept Elect & Informat Ind, Yantai, Peoples R China
[2] Naval Aeronaut Engn Inst, Dept Sci & Technol, Yantai, Peoples R China
关键词
Atmospheric scattering; Sky illumination; Algorithm; GPU;
D O I
10.4028/www.scientific.net/AMM.241-244.3071
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper proposed the algorithm of the sky color rendering based on the relationship between the height of viewpoint and the altitude of scattering point with atmospheric density after the study of atmospheric absorption and scattering and sky illumination simulation methods. The geometrical model of the sky dome and rotation and the sun location is presented. The rendering method based on GPU is designed. The results of experiment show that the rendering effect of the sky illumination based on this algorithm is realism.
引用
收藏
页码:3071 / +
页数:2
相关论文
共 50 条
  • [1] The improve algorithm of the sky illumination rendering
    Yu, Wenlong
    Zhang, Limin
    Telkomnika - Indonesian Journal of Electrical Engineering, 2013, 11 (02): : 736 - 739
  • [2] The research volume rendering algorithm based on GPU
    Yang, Jin-Zhu
    Zhao, Da-Zhe
    Li, Wei
    Geng, Huan
    Wang, Yan-Fei
    Tien Tzu Hsueh Pao/Acta Electronica Sinica, 2010, 38 (2A): : 202 - 206
  • [3] GPU-based multi-slice per pass algorithm in interactive volume illumination rendering
    Luo, Dening
    Lin, Yi
    Zhang, Jianwei
    FRONTIERS OF INFORMATION TECHNOLOGY & ELECTRONIC ENGINEERING, 2021, 22 (08) : 1092 - 1103
  • [4] An Efficient Compressed Volume Rendering algorithm based on GPU
    Zhao, Li-Ping
    Fang, Mei
    Wei, Yuan-Wang
    MATERIALS SCIENCE AND INFORMATION TECHNOLOGY, PTS 1-8, 2012, 433-440 : 5448 - 5452
  • [5] GPU-friendly rendering for illumination adjustable images
    Ho, Tze-Yui
    Lam, Ping-Man
    Leung, Chi-Sing
    Wong, Tien-Tsin
    SIGNAL PROCESSING-IMAGE COMMUNICATION, 2006, 21 (10) : 919 - 933
  • [6] GPU friendly terrain rendering algorithm
    Pan, Hong-Wei
    Li, Hui
    Liao, Chang-Chang
    Zeng, An-Xiang
    Xitong Fangzhen Xuebao / Journal of System Simulation, 2007, 19 (14): : 3241 - 3244
  • [7] GPU-based Direct Volume Rendering with Advanced Illumination and Deep Attenuation Shadows
    Zhang, Jian-Feng
    2009 11TH IEEE INTERNATIONAL CONFERENCE ON COMPUTER-AIDED DESIGN AND COMPUTER GRAPHICS, PROCEEDINGS, 2009, : 536 - 539
  • [8] Ray-casting-based volume rendering algorithm using GPU programming
    Chu, Jingjun
    Yang, Xin
    Gao, Yan
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007, 19 (02): : 257 - 262
  • [9] GPU-based Spherical Shell Volume Rendering Algorithm for the Typhoon Visualization
    Chen, Jian
    Zhu, Si-Kan
    Du, Yi-Cheng
    Qin, Xu-Jia
    2011 INTERNATIONAL CONFERENCE ON FUTURE COMPUTER SCIENCE AND APPLICATION (FCSA 2011), VOL 1, 2011, : 487 - 490
  • [10] GPU-based ocean rendering
    Chiu, Yung-Feng
    Chang, Chun-Fa
    2006 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO - ICME 2006, VOLS 1-5, PROCEEDINGS, 2006, : 2125 - 2128