Comparison of Game Engines for Serious Games

被引:0
|
作者
Pavkov, Sanja [1 ]
Frankovic, Ivona [1 ]
Hoic-Bozic, Natasa [1 ]
机构
[1] Univ Rijeka, Dept Informat, Rijeka, Croatia
关键词
serious games; game engine; developing serious games;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Serious educational games are specially designed computer games which are used in an educational setting, in other words, they are interactive competitive lessons with defined learning outcomes which allow students to have fun during learning. The importance of serious games in contemporary educational practice is increasing. Applying serious games in teaching, students facilitate the learning process, adopt new skills and abilities, show more interest in learning, are more focused and more active in a class, and better understand and apply lessons learned. The complexity of serious games requires large efforts for their development. For the development of serious games teachers mostly use commercial game engines. One of the important parts of game development is a selection of appropriate development tool. Due to the range of available tools the choice of platforms for serious games is a challenge, whose selection often has considerably different goals and technical requirements depending on context and usage. The aim of this paper is to propose criteria which should be considered before selecting a game engine for serious games and shows results of a comparison of evaluated most popular game engines. Some recommendations for teachers about choosing the most suitable game engines for serious games development are also presented.
引用
收藏
页码:728 / 733
页数:6
相关论文
共 50 条
  • [31] Serious games for serious crises: reflections from an infectious disease outbreak matrix game
    Julia Smith
    Nathan Sears
    Ben Taylor
    Madeline Johnson
    [J]. Globalization and Health, 16
  • [32] EDUCATIONAL USE OF GAMES: A MOBILE SERIOUS GAME FOR HISTORY EDUCATION
    Kaya, Gamze Inan
    Isbilen, Evren Sar
    [J]. EDU WORLD 7TH INTERNATIONAL CONFERENCE, 2017, 23 : 1000 - 1007
  • [33] Serious games, a game changer in teaching neonatal resuscitation? A review
    Ghoman, Simran K.
    Patel, Siddhi D.
    Cutumisu, Maria
    von Hauff, Patrick
    Jeffery, Thomas
    Brown, Matthew R. G.
    Schmolzer, Georg M.
    [J]. ARCHIVES OF DISEASE IN CHILDHOOD-FETAL AND NEONATAL EDITION, 2020, 105 (01): : F98 - F107
  • [34] SERIOUS GAMES FOR HEALTHY AGING: BEYOND THE BRAIN GAME REVOLUTION
    不详
    [J]. GERONTOLOGIST, 2010, 50 : 172 - 172
  • [35] From Edutainment to Serious Games: A Change in the Use of Game Characteristics
    Charsky, Dennis
    [J]. GAMES AND CULTURE, 2010, 5 (02) : 177 - 198
  • [36] Serious Games as Potential Therapies: A Validation Study of a Neurofeedback Game
    Coenen, Femke
    Scheepers, Floortje E.
    Palmen, Saskia J. M.
    de Onge, Maretha, V
    Oranje, Bob
    [J]. CLINICAL EEG AND NEUROSCIENCE, 2020, 51 (02) : 87 - 93
  • [37] The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy
    Mayr, Simon
    Hoerleinsberger, Wolfgang
    Petta, Paolo
    [J]. 2014 6TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2014,
  • [38] Game Learning Analytics, Facilitating the Use of Serious Games in the Class
    Calvo-Morata, Antonio
    Alonso-Fernandez, Cristina
    Freire-Moran, Manuel
    Martinez-Ortiz, Ivan
    Fernandez-Manjon, Baltasar
    [J]. IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA, 2019, 14 (04): : 168 - 176
  • [39] Game On: accessible serious games for offenders and those at risk of offending
    Brown, David J.
    Shopland, Nicholas
    Battersby, Steven
    Tully, Alex
    Richardson, Steven
    [J]. JOURNAL OF ASSISTIVE TECHNOLOGIES, 2009, 3 (02) : 13 - 25
  • [40] Game-Based Learning, Gamification in Education and Serious Games
    de Carvalho, Carlos Vaz
    Coelho, Antonio
    [J]. COMPUTERS, 2022, 11 (03)